Example #1
0
 private void load(Storage storage, GameHost host, ShaderManager manager, FrameworkConfigManager config, TypeProyect game)
 {
     this.storage = storage;
     this.host    = host;
     this.game    = game;
     loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED));
     loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
     loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
     loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE_ROUNDED));
     loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
     config.GetBindable <WindowMode>(FrameworkSetting.WindowMode).Value = WindowMode.Fullscreen;
     config.GetBindable <FrameSync>(FrameworkSetting.FrameSync).Value   = FrameSync.Unlimited;
 }
Example #2
0
 private void load(Storage storage, TypeProyect proyect)
 {
     this.storage = storage;
     this.proyect = proyect;
     if (!storage.Exists("list.json"))
     {
         return;
     }
     using (StreamReader r = new StreamReader(storage.GetStream("list.json")))
         foreach (string s in JsonConvert.DeserializeObject <List <string> >(r.ReadToEnd()))
         {
             using (StreamReader sr = new StreamReader(storage.GetStream(s)))
                 metadataList.Add(JsonConvert.DeserializeObject <AudioMetadata>(sr.ReadToEnd()));
         }
     Schedule(PlayNext);
 }
Example #3
0
 private void load(TypeProyect proyect, ShaderManager shaders)
 {
     shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
     meta.BindTo(proyect.Metadata);
 }
Example #4
0
 private void load(Storage storage, TypeProyect proyect)
 {
     this.storage = storage;
     metadata.BindTo(proyect.Metadata);
 }
Example #5
0
 private void load(ShaderManager shaders, TypeProyect proyect)
 {
     meta.BindTo(proyect.Metadata);
     shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
 }
Example #6
0
 private void load(TypeProyect proj)
 {
     proyect = proj;
     metadata.BindTo(proj.Metadata);
     metadata.ValueChanged += selfText;
 }