Example #1
0
 public override void CreateUI(GLEx g, int x, int y, LComponent component,
         LTexture[] buttonImage)
 {
     LButton button = (LButton)component;
     if (buttonImage != null)
     {
         if (!button.IsEnabled())
         {
             g.DrawTexture(buttonImage[3], x, y);
         }
         else if (button.IsTouchPressed())
         {
             g.DrawTexture(buttonImage[2], x, y);
         }
         else if (button.IsTouchOver())
         {
             g.DrawTexture(buttonImage[1], x, y);
         }
         else
         {
             if (type == 1)
             {
                 g.DrawTexture(buttonImage[0], x, y, LColor.gray);
             }
             else
             {
                 g.DrawTexture(buttonImage[0], x, y);
             }
         }
     }
     if (text != null)
     {
         LFont old = g.GetFont();
         g.SetFont(font);
         g.SetColor(fontColor);
         g.DrawString(
                 text,
                 x + button.GetOffsetLeft()
                         + (button.GetWidth() - font.StringWidth(text)) / 2,
                 y + button.GetOffsetTop()
                         + (button.GetHeight() - font.GetLineHeight()) / 2
                         + font.GetLineHeight());
         g.SetFont(old);
         g.ResetColor();
     }
 }
Example #2
0
 public void Draw(GLEx g, float x, float y, float w, float h)
 {
     if (isClose)
     {
         return;
     }
     lock (buffer)
     {
         g.DrawTexture(buffer.Texture, x, y, w, h);
     }
 }
Example #3
0
 public virtual void CreateUI(GLEx g)
 {
     if (visible)
     {
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(alpha);
         }
         g.DrawTexture(image, X(), Y());
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(1.0f);
         }
     }
 }
Example #4
0
 public void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (!complete)
     {
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(alpha);
         }
         g.DrawTexture(texture, X(), Y());
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(1);
         }
     }
 }
Example #5
0
 public override void CreateUI(GLEx g)
 {
     base.CreateUI(g);
     switch (type)
     {
         case 0:
             if (a1 == null)
             {
                 a1 = Animation.GetDefaultAnimation("assets/s.png", 3, 48, 48,
                         100);
             }
             animation = a1;
             break;
         case 2:
             if (a2 == null)
             {
                 a2 = Animation
                         .GetDefaultAnimation("assets/s1.png", 48, 48, 100);
             }
             animation = a2;
             break;
         default:
             break;
     }
     if (animation == null)
     {
         return;
     }
     if (type == 0 || type == 2)
     {
         LTexture img = animation.GetSpriteImage();
         if (img != null)
         {
             g.DrawTexture(img, X() + (GetWidth() - img.GetWidth()) / 2, Y()
                     + (GetHeight() - img.GetHeight()) / 2);
         }
     }
 }
Example #6
0
 public virtual void CreateUI(GLEx g)
 {
     if (isClose)
     {
     return;
     }
     if (replaceLoading)
     {
     if (replaceDstScreen == null
             || !replaceDstScreen.IsOnLoadComplete())
     {
         Repaint(g);
     }
     else if (replaceDstScreen.IsOnLoadComplete())
     {
         if (isScreenFrom)
         {
             Repaint(g);
             if (replaceDstScreen.color != null)
             {
                 g.SetColor(replaceDstScreen.color);
                 g.FillRect(dstPos.X(), dstPos.Y(), GetWidth(),
                         GetHeight());
                 g.ResetColor();
             }
             if (replaceDstScreen.currentScreen != null)
             {
                 g.DrawTexture(replaceDstScreen.currentScreen,
                         dstPos.X(), dstPos.Y(), GetWidth(), GetHeight());
             }
             if (dstPos.X() != 0 || dstPos.Y() != 0)
             {
                 g.SetClip(dstPos.X(), dstPos.Y(), GetWidth(),
                         GetHeight());
                 g.Translate(dstPos.X(), dstPos.Y());
             }
             replaceDstScreen.CreateUI(g);
             if (dstPos.X() != 0 || dstPos.Y() != 0)
             {
                 g.Translate(-dstPos.X(), -dstPos.Y());
                 g.ClearClip();
             }
         }
         else
         {
             if (replaceDstScreen.color != null)
             {
                 g.SetColor(replaceDstScreen.color);
                 g.FillRect(0, 0, GetWidth(), GetHeight());
                 g.ResetColor();
             }
             if (replaceDstScreen.currentScreen != null)
             {
                 g.DrawTexture(replaceDstScreen.currentScreen, 0, 0,
                         GetWidth(), GetHeight());
             }
             replaceDstScreen.CreateUI(g);
             if (color != null)
             {
                 g.SetColor(color);
                 g.FillRect(dstPos.X(), dstPos.Y(), GetWidth(),
                         GetHeight());
                 g.ResetColor();
             }
             if (GetBackground() != null)
             {
                 g.DrawTexture(currentScreen, dstPos.X(), dstPos.Y(),
                         GetWidth(), GetHeight());
             }
             if (dstPos.X() != 0 || dstPos.Y() != 0)
             {
                 g.SetClip(dstPos.X(), dstPos.Y(), GetWidth(),
                         GetHeight());
                 g.Translate(dstPos.X(), dstPos.Y());
             }
             Repaint(g);
             if (dstPos.X() != 0 || dstPos.Y() != 0)
             {
                 g.Translate(-dstPos.X(), -dstPos.Y());
                 g.ClearClip();
             }
         }
     }
     }
     else
     {
     Repaint(g);
     }
 }
Example #7
0
        /// <summary>
        /// ��Ⱦ��ǰ���������ָ����ͼ��֮��
        /// </summary>
        ///
        /// <param name="g"></param>
        public virtual void CreateUI(GLEx g)
        {
            if (isClose)
            {
                return;
            }
            if (!this.visible)
            {
                return;
            }
            int width = this.GetWidth();
            int height = this.GetHeight();

            if (rotation != 0)
            {
                float centerX = this.screenX + width / 2;
                float centerY = this.screenY + height / 2;
                g.Rotate(centerX, centerY, rotation);
            }
            else if (!(scaleX == 1f && scaleY == 1f))
            {
                g.Scale(scaleX, scaleY);
            }
            else if (this.elastic)
            {
                g.SetClip(this.screenX, this.screenY, width, height);
            }
            // ���͸����
            if (alpha > 0.1f && alpha < 1.0f)
            {
                g.SetAlpha(alpha);
                if (background != null)
                {
                    g.DrawTexture(background, this.screenX, this.screenY,
                            this.width, this.height);
                }
                if (this.customRendering)
                {
                    this.CreateCustomUI(g, this.screenX, this.screenY, this.width,
                            this.height);
                }
                else
                {
                    this.CreateUI(g, this.screenX, this.screenY, this, this.imageUI);

                }
                g.SetAlpha(1.0F);
                // �����
            }
            else
            {
                if (background != null)
                {
                    g.DrawTexture(background, this.screenX, this.screenY,
                            this.width, this.height);
                }
                if (this.customRendering)
                {
                    this.CreateCustomUI(g, this.screenX, this.screenY, this.width,
                            this.height);
                }
                else
                {
                    this.CreateUI(g, this.screenX, this.screenY, this, this.imageUI);

                }
            }
            if (rotation != 0 || !(scaleX == 1f && scaleY == 1f))
            {
                g.Restore();
            }
            else if (this.elastic)
            {
                g.ClearClip();
            }
        }
Example #8
0
 public virtual void CreateUI(GLEx g)
 {
     if (!visible) {
         return;
     }
     image = animation.GetSpriteImage();
     if (image == null) {
         return;
     }
     float width = (image.GetWidth() * scaleX);
     float height = (image.GetHeight() * scaleY);
     if (filterColor == null) {
         if (alpha > 0 && alpha < 1) {
             g.SetAlpha(alpha);
         }
         if (LTrans.TRANS_NONE == transform) {
             g.DrawTexture(image, X(), Y(), width, height, rotation);
         } else {
             g.DrawRegion(image, 0, 0, GetWidth(), GetHeight(), transform,
                     X(), Y(), LTrans.TOP | LTrans.LEFT);
         }
         if (alpha > 0 && alpha < 1) {
             g.SetAlpha(1);
         }
         return;
     } else {
         Color old = g.GetColor();
         if (alpha > 0 && alpha < 1) {
             g.SetAlpha(alpha);
         }
         g.SetColor(filterColor);
         if (LTrans.TRANS_NONE == transform) {
             g.DrawTexture(image, X(), Y(), width, height, rotation);
         } else {
             g.DrawRegion(image, 0, 0, GetWidth(), GetHeight(), transform,
                     X(), Y(), LTrans.TOP | LTrans.LEFT);
         }
         g.SetColor(old);
         if (alpha > 0 && alpha < 1) {
             g.SetAlpha(1);
         }
         return;
     }
 }
Example #9
0
 // ����
 public void Draw(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     alpha = startTime / 255f;
     g.SetAlpha(alpha);
     g.DrawTexture(texture, info.offsetX + x, info.offsetY + y , width, height);
     g.SetAlpha(1f);
 }
Example #10
0
        protected override void CreateCustomUI(GLEx g, int x, int y, int w, int h)
        {
            if (!visible)
            {
                return;
            }
            if (batch == null)
            {
                return;
            }
            sizeFont = messageFont.GetSize();
            if (sizeFont > 25)
            {
                sizeFont = messageFont.GetSize();
                doubleSizeFont = sizeFont * 2;
                if (doubleSizeFont == 0)
                {
                    doubleSizeFont = 20;
                }
                messageLeft = (x + doubleSizeFont + sizeFont / 2) + tmpOffset + left
                        + doubleSizeFont;

                batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, GLEx.Device.RasterizerState, null, GLEx.cemera.viewMatrix);

                if (message != null)
                {
                    messageTop = y + doubleSizeFont + top - 10;
                    batch.DrawString(messageFont.Font, message, new Vector2(messageLeft, messageTop), fontColor.Color);
                }
                else
                {
                    messageTop = y + top;
                }
                nTop = messageTop;
                if (selects != null)
                {
                    nLeft = messageLeft - sizeFont / 4;

                    for (int i = 0; i < selects.Length; i++)
                    {
                        nTop += messageFont.GetHeight();
                        type = i + 1;
                        isSelect = (type == ((selectFlag > 0) ? selectFlag : 1));
                        if ((buoyage != null) && isSelect)
                        {
                            g.SetAlpha(autoAlpha);
                            g.DrawTexture(buoyage, nLeft,
                                    nTop - (int)(buoyage.GetHeight() / 1.5f));
                            g.SetAlpha(1.0F);
                        }
                        batch.DrawString(messageFont.Font, selects[i], new Vector2(messageLeft, nTop), fontColor.Color);
                        if ((cursor != null) && isSelect)
                        {
                            batch.Draw(cursor.Texture, new Vector2(nLeft, nTop - cursor.GetHeight() / 4), Color.White);
                        }
                    }
                    batch.End();
                }
            }
            else
            {
                doubleSizeFont = (int)(sizeFont * 1.4f * 2);
                if (doubleSizeFont == 0)
                {
                    doubleSizeFont = 20;
                }
                messageLeft = (x + doubleSizeFont + sizeFont / 2) + tmpOffset + left
                        + doubleSizeFont;
                batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);

                if (message != null)
                {
                    messageTop = y + doubleSizeFont + top + (int)(messageFont.GetAscent() * 2) + 10;
                    batch.DrawString(messageFont.Font, message, new Vector2(messageLeft, messageTop), fontColor.Color);
                }
                else
                {
                    messageTop = y + top + (int)(messageFont.GetAscent() * 2) + 10;
                }
                nTop = messageTop;
                if (selects != null)
                {
                    nLeft = messageLeft - sizeFont / 4;

                    for (int i = 0; i < selects.Length; i++)
                    {
                        nTop += (int)((messageFont.GetHeight() + messageFont.GetAscent()) * 1.2f);
                        type = i + 1;
                        isSelect = (type == ((selectFlag > 0) ? selectFlag : 1));
                        if ((buoyage != null) && isSelect)
                        {
                            g.SetAlpha(autoAlpha);
                            g.DrawTexture(buoyage, nLeft,
                                    nTop - (int)(buoyage.GetHeight() / 1.5f));
                            g.SetAlpha(1.0F);
                        }
                        batch.DrawString(messageFont.Font, selects[i], new Vector2(messageLeft, nTop), fontColor.Color);
                        if ((cursor != null) && isSelect)
                        {
                            batch.Draw(cursor.Texture, new Vector2(nLeft, (nTop - cursor.GetHeight() / 4)), Color.White);
                        }
                    }
                    batch.End();
                }
            }
        }
Example #11
0
 public override void Draw(GLEx g)
 {
     if (!running || !IsOnLoadComplete() || IsClose())
     {
         return;
     }
     if (scrCG == null)
     {
         return;
     }
     if (scrCG.sleep == 0)
     {
         scrCG.Paint(g);
         DrawScreen(g);
         if (desktop != null)
         {
             desktop.CreateUI(g);
         }
         if (sprites != null)
         {
             sprites.CreateUI(g);
         }
     }
     else
     {
         scrCG.sleep--;
         if (color != null)
         {
             float alpha = (float)(scrCG.sleepMax - scrCG.sleep)
                     / scrCG.sleepMax;
             if (alpha > 0 && alpha < 1.0)
             {
                 if (scrCG.getBackgroundCG() != null)
                 {
                     g.DrawTexture(scrCG.getBackgroundCG(), 0, 0);
                 }
                 Color c = g.GetColor();
                 g.SetColor(color.R, color.G, color.B, (byte)(alpha * 255));
                 g.FillRect(0, 0, GetWidth(), GetHeight());
                 g.SetColor(c);
             }
             else
             {
                 Color c = g.GetColor();
                 g.SetColor(color);
                 g.FillRect(0, 0, GetWidth(), GetHeight());
                 g.SetColor(c);
             }
         }
         if (scrCG.sleep <= 0)
         {
             scrCG.sleep = 0;
             color = null;
         }
         g.SetAlpha(1.0f);
     }
 }
Example #12
0
        public void Draw(GLEx g, SpriteBatch batch, float offsetX, float offsetY)
        {
            if (arrays.Count == 0)
            {
                throw new RuntimeException("Not to add any tiles !");
            }
            bool useBatch = (batch != null);
            imgPack.GLBegin();
            firstTileX = field.PixelsToTilesWidth(-offsetX);
            firstTileY = field.PixelsToTilesHeight(-offsetY);
            lastTileX = firstTileX + field.PixelsToTilesWidth(maxWidth) + 1;
            lastTileX = MathUtils.Min(lastTileX, field.GetWidth());
            lastTileY = firstTileY + field.PixelsToTilesHeight(maxHeight) + 1;
            lastTileY = MathUtils.Min(lastTileY, field.GetHeight());
            int[][] maps = field.GetMap();
            for (int i = firstTileX; i < lastTileX; i++)
            {
                for (int j = firstTileY; j < lastTileY; j++)
                {
                    if (i > -1 && j > -1 && i < field.GetWidth()
                            && j < field.GetHeight())
                    {
                        int id = maps[j][i];
                        foreach (Tile tile in arrays)
                        {
                            if (playAnimation)
                            {
                                if (tile.id == id)
                                {
                                    if (tile.isAnimation)
                                    {
                                        if (useBatch)
                                        {
                                            batch.Draw(
                                                     tile.animation.GetSpriteImage(),
                                                     field.TilesToWidthPixels(i)
                                                             + offsetX,
                                                     field.TilesToHeightPixels(j)
                                                             + offsetY,
                                                     field.GetTileWidth(),
                                                     field.GetTileHeight());
                                        }
                                        else
                                        {
                                            g.DrawTexture(
                                                    tile.animation.GetSpriteImage(),
                                                    field.TilesToWidthPixels(i)
                                                            + offsetX,
                                                    field.TilesToHeightPixels(j)
                                                            + offsetY,
                                                    field.GetTileWidth(),
                                                    field.GetTileHeight());
                                        }
                                    }
                                    else
                                    {
                                        imgPack.Draw(tile.imgId,
                                                field.TilesToWidthPixels(i)
                                                        + offsetX,
                                                field.TilesToHeightPixels(j)
                                                        + offsetY,
                                                field.GetTileWidth(),
                                                field.GetTileHeight());
                                    }
                                }
                            }
                            else if (tile.id == id)
                            {
                                imgPack.Draw(tile.imgId,
                                        field.TilesToWidthPixels(i) + offsetX,
                                        field.TilesToHeightPixels(j) + offsetY,
                                        field.GetTileWidth(),
                                        field.GetTileHeight());
                            }

                        }
                    }
                }
            }

            imgPack.GLEnd();
            lastOffsetX = (int)offsetX;
            lastOffsetY = (int)offsetY;
            dirty = false;

            if (listener != null)
            {
                listener.Draw(g, lastOffsetX, lastOffsetY);
            }
        }
Example #13
0
 public void DrawWidth(GLEx g, int x, int y)
 {
     try
     {
         if (drawTexWidth == null)
         {
             LPixmap img = new LPixmap(width, height, true);
             for (int i = 0; i < width; i++)
             {
                 img.SetColor(
                         (byte)((start.R * (width - i)) / width
                                 + (end.R * i) / width),
                         (byte)((start.G * (width - i)) / width
                                 + (end.G * i) / width),
                         (byte)((start.B * (width - i)) / width
                                 + (end.B * i) / width), (byte)alpha);
                 img.DrawLine(i, 0, i, height);
             }
             drawTexWidth = img.Texture;
         }
         g.DrawTexture(drawTexWidth, x, y);
     }
     catch
     {
         for (int i = 0; i < width; i++)
         {
             g.SetColor(
                         (byte)((start.R * (width - i)) / width
                                 + (end.R * i) / width),
                         (byte)((start.G * (width - i)) / width
                                 + (end.G * i) / width),
                         (byte)((start.B * (width - i)) / width
                                 + (end.B * i) / width), (byte)alpha);
             g.DrawLine(i + x, y, i + x, y + height);
         }
     }
 }
Example #14
0
 public void DrawHeight(GLEx g, int x, int y)
 {
     try
     {
         if (drawTexHeight == null)
         {
             LPixmap img = new LPixmap(width, height, true);
             for (int i = 0; i < height; i++)
             {
                 img.SetColor((byte)(
                         (start.R * (height - i)) / height
                                 + (end.R * i) / height),
                         (byte)((start.G * (height - i)) / height
                                 + (end.G * i) / height),
                         (byte)((start.B * (height - i)) / height
                                 + (end.B * i) / height), (byte)(alpha));
                 img.DrawLine(0, i, width, i);
             }
             drawTexHeight = img.Texture;
         }
         g.DrawTexture(drawTexHeight, x, y);
     }
     catch
     {
         for (int i = 0; i < height; i++)
         {
             g.SetColor(
                     (byte)((start.R * (height - i)) / height
                             + (end.R * i) / height),
                     (byte)((start.G * (height - i)) / height
                             + (end.G * i) / height),
                     (byte)((start.B * (height - i)) / height
                             + (end.B * i) / height), (byte)alpha);
             g.DrawLine(x, i + y, x + width, i + y);
         }
     }
 }
Example #15
0
 public void Draw(GLEx g, int x, int y, int sx, int sy, LColor color)
 {
     if (target.IsBatch())
     {
         float nx = sx * tw;
         float ny = sy * th;
         target.Draw(x, y, tw, th, nx, ny, nx + tw, ny + th, color);
     }
     else
     {
         CheckImage(sx, sy);
         g.DrawTexture(subImages[sx][sy], x, y);
     }
 }
Example #16
0
 protected override void CreateCustomUI(GLEx g, int x, int y, int w,
         int h)
 {
     if (!visible)
     {
         return;
     }
     LFont oldFont = g.GetFont();
     g.SetFont(messageFont);
     print.Draw(g, fontColor);
     g.SetFont(oldFont);
     if (print.IsComplete() && animation != null)
     {
         if (animation.GetSpriteImage() != null)
         {
             g.SetAlpha(1.0F);
             UpdateIcon();
             g.DrawTexture(animation.GetSpriteImage(), dx, dy);
         }
     }
     g.ResetColor();
 }
Example #17
0
        public void CreateUI(GLEx g)
        {
            if (!visible) {
            return;
            }
            if (complete) {
            if (ntexture != null) {
                if (alpha > 0 && alpha < 1) {
                    g.SetAlpha(alpha);
                }
                g.DrawTexture(ntexture, X(), Y());
                if (alpha > 0 && alpha < 1) {
                    g.SetAlpha(1f);
                }
            }
            return;
            }
            if (alpha > 0 && alpha < 1) {
            g.SetAlpha(alpha);
            }
            part = 0;
            left = 0;
            right = 0;
            tmp = null;
            switch (code) {
            default:
            part = width / this.maxcount / 2;
            for (int i = 0; i <= this.maxcount; i++) {
                if (i <= this.count) {
                    tmp = this.ntexture;
                    if (tmp == null) {
                        continue;
                    }
                } else {
                    tmp = this.otexture;
                }
                tmp.GLBegin();
                left = i * 2 * part;
                right = width - ((i + 1) * 2 - 1) * part;
                tmp.Draw(X() + left, Y(), part, height, left, 0, left + part,
                        height);
                tmp.Draw(X() + right, Y(), part, height, right, 0,
                        right + part, height);
                tmp.GLEnd();
            }
            break;
            case 1:

            part = height / this.maxcount / 2;
            for (int i = 0; i <= this.maxcount; i++) {
                if (i <= this.count) {
                    tmp = this.ntexture;
                    if (tmp == null) {
                        continue;
                    }
                } else {
                    tmp = this.otexture;
                }
                int up = i * 2 * part;
                int down = height - ((i + 1) * 2 - 1) * part;
                tmp.GLBegin();
                tmp.Draw(0, up, width, part, 0, up, width, up + part);
                tmp.Draw(0, down, width, part, 0, down, width, down + part);
                tmp.GLEnd();
            }
            break;
            }
            if (alpha > 0 && alpha < 1) {
            g.SetAlpha(1f);
            }
        }
Example #18
0
 public override void CreateUI(GLEx g, int x, int y, LComponent component,
         LTexture[] buttonImage)
 {
     if (this.visible)
     {
         g.SetAlpha(0.5f);
         g.DrawTexture(controlBase, x, y, baseWidth, baseHeight);
         g.DrawTexture(controlDot, x + centerX, y + centerY, dotWidth, dotHeight);
         g.SetAlpha(1f);
     }
 }
Example #19
0
 public void Draw(GLEx gl, long elapsed)
 {
     if (logo == null || finish)
     {
         return;
     }
     if (!logo.isLoaded)
     {
         this.logo.LoadTexture();
         this.centerX = (int)(LSystem.screenRect.width * LSystem.scaleWidth) / 2 - logo.Width / 2;
         this.centerY = (int)(LSystem.screenRect.height * LSystem.scaleHeight) / 2 - logo.Height / 2;
     }
     if (logo == null || !logo.isLoaded)
     {
         finish = true;
         return;
     }
     lock (logo)
     {
         gl.Clear();
         color.A = (byte)(255 * alpha);
         gl.DrawTexture(logo, centerX, centerY, color);
     }
     switch (type)
     {
         case 0:
             if (alpha >= 1f)
             {
                 alpha = 1f;
                 type = 1;
             }
             if (alpha < 1.0f)
             {
                 if (timer.Action(elapsed))
                 {
                     alpha += 0.015f;
                 }
             }
             break;
         case 1:
             if (timer.Action(elapsed))
             {
                 alpha = 1f;
                 type = 2;
             }
             break;
         case 2:
             if (alpha > 0.0f)
             {
                 if (timer.Action(elapsed))
                 {
                     alpha -= 0.015f;
                 }
             }
             else if (alpha <= 0f)
             {
                 alpha = 0;
                 type = 3;
                 finish = true;
                 if (logo != null)
                 {
                     logo.Destroy();
                     logo = null;
                 }
                 return;
             }
             break;
     }
 }
Example #20
0
        public void CreateUI(GLEx g)
        {
            if (isClose)
            {
                return;
            }
            if (!visible)
            {
                return;
            }
             lock (image)
            {

                if (alpha > 0 && alpha < 1)
                {
                    g.SetAlpha(alpha);
                }
                if (!IsComplete() && isDirty)
                {
                    g.DrawTexture(image.Texture, x, y, width, height);
                    isDirty = false;
                }
                else if (!IsComplete())
                {
                    g.DrawTexture(image.Texture, x, y, width, height);
                }
                if (alpha > 0 && alpha < 1)
                {
                    g.SetAlpha(1f);
                }
            }
        }