Example #1
0
 public virtual void Draw(GLEx g)
 {
     if (exist)
     {
         rain.Draw(x, y);
     }
 }
Example #2
0
 public override void CreateUI(GLEx g, int x, int y, LComponent component,
         LTexture[] buttonImage)
 {
     if (Touch.IsUp())
     {
         FreeClick();
     }
     g.BeginBatch(BlendState.NonPremultiplied);
     g.DrawBatch(back, x, y, backWidth, backHeight);
     if (isClick)
     {
         if (angle < 360)
         {
             angle += 1;
         }
         else
         {
             angle = 1;
         }
         g.DrawBatch(dot, x + centerX , y + centerY , dotWidth, dotHeight,
                 angle);
     }
     g.DrawBatch(fore, (x + (backWidth - baseWidth) * 0.5f),
             (y + (backHeight - baseHeight) * 0.5f), baseWidth,
             baseHeight);
     g.EndBatch();
 }
Example #3
0
 public virtual void Draw(GLEx g)
 {
     if (exist)
     {
         snow.Draw(x, y);
     }
 }
Example #4
0
 public virtual void Draw(GLEx g)
 {
     if (exist)
     {
         sakura.Draw(x, y);
     }
 }
Example #5
0
        public virtual void CreateUI(GLEx g)
        {
            if (!visible)
            {
                return;
            }
            if (style < 2)
            {
                if (alpha > 0.1d && alpha < 1.0d)
                {
                    g.SetAlpha(alpha);

                    wait.Draw(g, X(), Y());
                    g.SetAlpha(1.0F);
                }
                else
                {
                    wait.Draw(g, X(), Y());
                }
            }
            else
            {
                if (cycle != null)
                {
                    cycle.CreateUI(g);
                }
            }
        }
Example #6
0
 public void Draw(GLEx g, float x, float y, float w, float h)
 {
     if (isClose)
     {
         return;
     }
     lock (buffer)
     {
         g.DrawTexture(buffer.Texture, x, y, w, h);
     }
 }
Example #7
0
 public override void DrawScreen(GLEx g)
 {
     switch (type)
     {
         case 1:
             g.SetAntiAlias(true);
             g.DrawSixStart(LColor.yellow, 130, 100, 100);
             g.SetAntiAlias(false);
             break;
     }
     g.ResetColor();
 }
Example #8
0
 public override void CreateUI(GLEx g, int x, int y, LComponent component,
         LTexture[] buttonImage)
 {
     if (visible && goalPath != null)
     {
         g.SetLineWidth(lineWidth);
         g.GLBegin(GL.GL_LINE_STRIP);
         g.Draw(goalPath, color);
         g.GLEnd();
         g.ResetLineWidth();
         g.ResetColor();
     }
 }
Example #9
0
 public void Draw(GLEx g, int x, int y, int sx, int sy, LColor color)
 {
     if (target.IsBatch())
     {
         float nx = sx * tw;
         float ny = sy * th;
         target.Draw(x, y, tw, th, nx, ny, nx + tw, ny + th, color);
     }
     else
     {
         CheckImage(sx, sy);
         g.DrawTexture(subImages[sx][sy], x, y);
     }
 }
Example #10
0
 public virtual void CreateUI(GLEx g)
 {
     if (visible)
     {
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(alpha);
         }
         g.DrawTexture(image, X(), Y());
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(1.0f);
         }
     }
 }
Example #11
0
 public override void CreateUI(GLEx g, int x, int y, LComponent component,
         LTexture[] buttonImage)
 {
     LButton button = (LButton)component;
     if (buttonImage != null)
     {
         if (!button.IsEnabled())
         {
             g.DrawTexture(buttonImage[3], x, y);
         }
         else if (button.IsTouchPressed())
         {
             g.DrawTexture(buttonImage[2], x, y);
         }
         else if (button.IsTouchOver())
         {
             g.DrawTexture(buttonImage[1], x, y);
         }
         else
         {
             if (type == 1)
             {
                 g.DrawTexture(buttonImage[0], x, y, LColor.gray);
             }
             else
             {
                 g.DrawTexture(buttonImage[0], x, y);
             }
         }
     }
     if (text != null)
     {
         LFont old = g.GetFont();
         g.SetFont(font);
         g.SetColor(fontColor);
         g.DrawString(
                 text,
                 x + button.GetOffsetLeft()
                         + (button.GetWidth() - font.StringWidth(text)) / 2,
                 y + button.GetOffsetTop()
                         + (button.GetHeight() - font.GetLineHeight()) / 2
                         + font.GetLineHeight());
         g.SetFont(old);
         g.ResetColor();
     }
 }
Example #12
0
 public void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (stop)
     {
         return;
     }
     float op = (currentFrame / time);
     SetOpacity(op);
     if (opacity > 0)
     {
         byte a = (byte)(this.opacity * 255);
         g.FillRect(offsetX + this.X(), offsetY + this.Y(), width, height, new Color(color.R, color.G, color.B, a));
         return;
     }
 }
Example #13
0
 public void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (!complete)
     {
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(alpha);
         }
         g.DrawTexture(texture, X(), Y());
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(1);
         }
     }
 }
Example #14
0
 public virtual void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(alpha);
     }
     for (int i = 0; i < drops.Length; ++i)
     {
         g.FillOval((int)drops[i].x, (int)drops[i].y, 2, 2, color.Color);
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(1);
     }
 }
Example #15
0
 public void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (complete)
     {
         return;
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(alpha);
     }
     if (count <= 1)
     {
         g.SetColor(color);
         g.FillRect(X(), Y(), width, height);
         g.ResetColor();
     }
     else
     {
         g.SetColor(color);
         int length = (int)MathUtils.Sqrt(MathUtils.Pow(width / 2, 2.0f)
                 + MathUtils.Pow(height / 2, 2.0f));
         float x = X() + (width / 2 - length);
         float y = Y() + (height / 2 - length);
         float w = width / 2 + length - x;
         float h = height / 2 + length - y;
         float deg = 360f / this.div * this.count;
         g.FillArc(x, y, w, h, 0, this.sign[this.turn] * deg);
         g.ResetColor();
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(1f);
     }
 }
Example #16
0
 public override void CreateUI(GLEx g)
 {
     base.CreateUI(g);
     switch (type)
     {
         case 0:
             if (a1 == null)
             {
                 a1 = Animation.GetDefaultAnimation("assets/s.png", 3, 48, 48,
                         100);
             }
             animation = a1;
             break;
         case 2:
             if (a2 == null)
             {
                 a2 = Animation
                         .GetDefaultAnimation("assets/s1.png", 48, 48, 100);
             }
             animation = a2;
             break;
         default:
             break;
     }
     if (animation == null)
     {
         return;
     }
     if (type == 0 || type == 2)
     {
         LTexture img = animation.GetSpriteImage();
         if (img != null)
         {
             g.DrawTexture(img, X() + (GetWidth() - img.GetWidth()) / 2, Y()
                     + (GetHeight() - img.GetHeight()) / 2);
         }
     }
 }
Example #17
0
 public virtual void CreateUI(GLEx g)
 {
     if (visible)
     {
         LFont oldFont = g.GetFont();
         Color oldColor = g.GetColor();
         g.SetFont(font);
         g.SetColor(color);
         this.width = font.StringWidth(label);
         this.height = font.GetSize();
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(alpha);
             g.DrawString(label, X(), Y() - font.GetAscent());
             g.SetAlpha(1.0F);
         }
         else
         {
             g.DrawString(label, X(), Y() - font.GetAscent());
         }
         g.SetFont(oldFont);
         g.SetColor(oldColor);
     }
 }
Example #18
0
 public void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     int size = barCaches.Count;
     if (size > 0)
     {
         lock (barCaches)
         {
             StatusBar.GLBegin();
             for (int i = 0; i < size; i++)
             {
                 StatusBar bar = barCaches[i];
                 if (bar != null && bar.visible)
                 {
                     bar.CreateUI(g);
                 }
             }
             StatusBar.GLEnd();
         }
     }
 }
Example #19
0
 public void Load(GraphicsDevice d)
 {
     this.gl = new GLEx(d);
 }
Example #20
0
 public override void Step(GLEx g, float x, float y, float progress,
         int index, int frame_0, LColor color_1, float alpha_2)
 {
     float cx = this.padding + 50, cy = this.padding + 50, angle = (MathUtils.PI / 180)
             * (progress * 360), innerRadius = (index == 1) ? 10
             : 25;
     if (path == null)
     {
         path = new Path(GetX() + x * scale, GetY() + y * scale);
     }
     else
     {
         path.Clear();
         path.Set(GetX() + x * scale, GetY() + y * scale);
     }
     path.LineTo(GetX()
             + ((MathUtils.Cos(angle) * innerRadius) + cx)
             * scale, GetY()
             + ((MathUtils.Sin(angle) * innerRadius) + cy)
             * scale);
     path.Close();
     g.Draw(path);
 }
Example #21
0
 public override void Step(GLEx g, float x, float y, float progress,
         int index, int frame_0, LColor color_1, float alpha_2)
 {
     float cx = this.padding + 50, cy = this.padding + 50, angle = (MathUtils.PI / 180)
             * (progress * 360);
     alpha_2 = MathUtils.Max(0.5f, alpha_2);
     g.SetAlpha(alpha_2);
     if (path == null)
     {
         path = new Path(GetX() + x * scale, GetY() + y * scale);
     }
     else
     {
         path.Clear();
         path.Set(GetX() + x * scale, GetY() + y * scale);
     }
     path.LineTo(GetX() + ((MathUtils.Cos(angle) * 35) + cx)
             * scale, GetY()
             + ((MathUtils.Sin(angle) * 35) + cy) * scale);
     path.Close();
     g.Draw(path);
     if (path == null)
     {
         path = new Path(GetX()
                 + ((MathUtils.Cos(-angle) * 32) + cx) * scale,
                 GetY() + ((MathUtils.Sin(-angle) * 32) + cy)
                         * scale);
     }
     else
     {
         path.Clear();
         path.Set(GetX() + ((MathUtils.Cos(-angle) * 32) + cx)
                 * scale, GetY()
                 + ((MathUtils.Sin(-angle) * 32) + cy) * scale);
     }
     path.LineTo(GetX() + ((MathUtils.Cos(-angle) * 27) + cx)
             * scale, GetY()
             + ((MathUtils.Sin(-angle) * 27) + cy) * scale);
     path.Close();
     g.Draw(path);
     g.SetAlpha(1);
 }
Example #22
0
 private void Step(GLEx g, CycleProgress e, int index, int frame_0,
         LColor color_1, float alpha_2)
 {
     switch (stepType)
     {
         case 0:
             g.FillOval(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight,
                     blockWidth, blockHeight);
             break;
         case 1:
             g.FillRect(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight,
                     blockWidth, blockHeight);
             break;
         case 2:
             if (last != null)
             {
                 float[] xs = { X() + last.x, X() + e.x };
                 float[] ys = { Y() + last.y, Y() + e.y };
                 g.DrawPolygon(xs, ys, 2);
             }
             last = e;
             break;
         case 3:
             if (last != null)
             {
                 g.DrawLine(X() + last.x, Y() + last.y, X() + e.x, Y() + e.y);
             }
             last = e;
             break;
         case 4:
             Step(g, e.x, e.y, e.progress, index, frame_0, color_1, alpha_2);
             break;
     }
 }
Example #23
0
 public virtual void Step(GLEx g, float x_0, float y_1, float progress_2, int index,
         int frame_3, LColor color_4, float alpha_5)
 {
 }
Example #24
0
        public virtual void CreateUI(GLEx g)
        {
            if (!isVisible)
            {
                return;
            }

            this.Setup();

            int pointsLength = points.Count;

            CycleProgress point;
            int index;
            int frameD;
            int indexD;

            float size = (pointsLength * this.trailLength);

            for (float i = -1, l = size; ++i < l && !this.stopped; )
            {
                index = (int)(frame + i);
                if (index < pointsLength)
                {
                    point = points[index];
                }
                else
                {
                    point = points[index - pointsLength];
                }
                this.alpha = (i / (l - 1));
                frameD = frame / (pointsLength - 1);
                indexD = (int)alpha;
                if (lineWidth > 0)
                {
                    g.SetLineWidth(lineWidth);
                }
                if (scaleX != 1 || scaleY != 1)
                {
                    g.Scale(scaleX, scaleY);
                }
                if (alpha > 0 && alpha < 1)
                {
                    g.SetAlpha(alpha);
                }
                g.SetColor(color);
                Step(g, point, indexD, frameD, color, alpha);
                g.ResetColor();
                if (alpha > 0 && alpha < 1)
                {
                    g.SetAlpha(1);
                }
                if (lineWidth > 0)
                {
                    g.ResetLineWidth();
                }
                if (scaleX != 1 || scaleY != 1)
                {
                    g.Restore();
                }
            }
        }
Example #25
0
 // ����
 public void Draw(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     alpha = startTime / 255f;
     g.SetAlpha(alpha);
     g.DrawTexture(texture, info.offsetX + x, info.offsetY + y , width, height);
     g.SetAlpha(1f);
 }
Example #26
0
 protected override void CreateCustomUI(GLEx g, int x, int y, int w,
         int h)
 {
     if (!visible)
     {
         return;
     }
     if (message.Length != 0)
     {
         DrawMessage(g);
     }
     flag.Draw(g);
 }
Example #27
0
 public override void CreateUI(GLEx g, int x, int y, LComponent component,
         LTexture[] buttonImage)
 {
 }
Example #28
0
 public override void Draw(GLEx g)
 {
 }
Example #29
0
        private void DrawMessage(GLEx g)
        {
            if (batch == null)
            {
                return;
            }
            lock (batch)
            {
                char[] chars = message.ToCharArray();
                int len = message.Length;
                int i, j = 0;
                char ch;

                batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, GLEx.Device.RasterizerState, null, GLEx.cemera.viewMatrix);

                if (isHch)
                {
                    for (i = 0; i < len; i++)
                    {
                        ch = chars[i];
                        if (ch != '\n')
                        {
                            batch.DrawString(deffont.Font, "" + ch, new Vector2(offsetY + message_y[j], offsetX
                                    + message_x[j]), fontColor.Color);
                            j++;
                        }
                    }
                }
                else
                {
                    for (i = 0; i < len; i++)
                    {
                        ch = chars[i];
                        if (ch != '\n')
                        {
                            batch.DrawString(deffont.Font, "" + ch, new Vector2(offsetX + message_x[j], offsetY
                            + message_y[j]), fontColor.Color);
                            j++;
                        }
                    }
                }
                batch.End();
            }
        }
Example #30
0
 public void Draw(GLEx gl, long elapsed)
 {
     if (logo == null || finish)
     {
         return;
     }
     if (!logo.isLoaded)
     {
         this.logo.LoadTexture();
         this.centerX = (int)(LSystem.screenRect.width * LSystem.scaleWidth) / 2 - logo.Width / 2;
         this.centerY = (int)(LSystem.screenRect.height * LSystem.scaleHeight) / 2 - logo.Height / 2;
     }
     if (logo == null || !logo.isLoaded)
     {
         finish = true;
         return;
     }
     lock (logo)
     {
         gl.Clear();
         color.A = (byte)(255 * alpha);
         gl.DrawTexture(logo, centerX, centerY, color);
     }
     switch (type)
     {
         case 0:
             if (alpha >= 1f)
             {
                 alpha = 1f;
                 type = 1;
             }
             if (alpha < 1.0f)
             {
                 if (timer.Action(elapsed))
                 {
                     alpha += 0.015f;
                 }
             }
             break;
         case 1:
             if (timer.Action(elapsed))
             {
                 alpha = 1f;
                 type = 2;
             }
             break;
         case 2:
             if (alpha > 0.0f)
             {
                 if (timer.Action(elapsed))
                 {
                     alpha -= 0.015f;
                 }
             }
             else if (alpha <= 0f)
             {
                 alpha = 0;
                 type = 3;
                 finish = true;
                 if (logo != null)
                 {
                     logo.Destroy();
                     logo = null;
                 }
                 return;
             }
             break;
     }
 }