public override void helpTo(Warriors we) { if (CDTime.isCoolDown()) { return; } Warrior target = this; int min = this.attackDistance; for (int i = we.size() - 1; i >= 0; --i) { if (we.At(i) is Rescue) { continue; } if (we.At(i).fullHP()) { continue; } if (this.distance(we.At(i)) <= min) { min = this.distance(we.At(i)); target = we.At(i); } } target.addHP(this.power); CDTime.record(); }
public PlayBoard(EnergyBar energy, Warriors group, int level, bool isMe = false) { this.isMe = isMe; this.energy = energy; this.group = group; this.level = level; this.group.add(new Castle(this.level)); this.fixValue = group.isReverse() ? 1 : -1; this.rand = new Random(); direct = rand.Next(0, level); }
//attack to warriors public virtual void attackTo(Warriors they) { if (CDTime.isCoolDown() || they.size() == 0) { return; } if (this.distance(they.frontLine()) <= this.attackDistance) { changeStatusTo((int)Status.attack); they.frontGroup()[0].beAttackFrom(this); CDTime.record(); } }
public override void attackTo(Warriors they) { if (CDTime.isCoolDown() || they.size() == 0) { return; } if (this.distance(they.frontLine()) <= this.attackDistance) { img.Image = myRealStatus[(int)Status.attack]; attackGroup(they.frontGroup()); CDTime.record(); } }
public override void attackTo(Warriors they) { if (they.size() <= 1) { this.beKill(); return; } if (this.distance(they.frontLine()) <= 0) { for (int i = 0; i < they.size(); ++i) { if (distance(they.At(i)) < this.attackDistance) { they.At(i).beAttackFrom(this); } } } }
public BattleLine(PlayBoard ABoard, PlayBoard BBoard) { haveWinner = false; ABoard.mainLine = this; BBoard.mainLine = this; this.ABoard = ABoard; this.BBoard = BBoard; this.AEnergy = ABoard.energy; this.BEnergy = BBoard.energy; this.A = ABoard.group; this.B = BBoard.group; A.At(0).changeStatusTo((int)Status.move); B.At(0).changeStatusTo((int)Status.move); A.setEnemy(B); B.setEnemy(A); }
// //Initation // public BattleForm() { rand = new Random(); this.DoubleBuffered = true; //圖形移動不閃爍 this.Opacity = 0.9; //透明度 InitializeComponent(); battlePictureInit(); this.Width = Const.BStartPoint + 100; pictureBox1.Width = this.Width; A = new Warriors(new Point(Const.AStartPoint), this); B = new Warriors(new Point(Const.BStartPoint), this, true); myEnergyBar = new EnergyBar(10); aiEnergyBar = new EnergyBar(10); AI = new PlayBoard(aiEnergyBar, B, Program.AI.level); Player = new PlayBoard(myEnergyBar, A, Program.player.level, true); mainLine = new BattleLine(AI, Player); _warriorButtonList = new List <Button>(); }
public void setEnemy(Warriors value) { this.enemy = value; }
//help to partner public virtual void helpTo(Warriors we) { ; }