Example #1
0
        private void HandleLeaveOperation(LitePeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            var leaveOperation = new LeaveRequest(peer.Protocol, operationRequest);
            if (peer.ValidateOperation(leaveOperation, sendParameters) == false)
            {
                return;
            }

            DebugLog(peer, operationRequest);

            leaveOperation.OnStart();
            this.HandleLeaveOperation(peer, leaveOperation, sendParameters);
            leaveOperation.OnComplete();
        }
Example #2
0
        /// <summary>
        ///   Removes a peer from the game. 
        ///   This method is called if a client sends a <see cref = "LeaveRequest" /> or disconnects.
        /// </summary>
        /// <param name = "peer">
        ///   The <see cref = "LitePeer" /> to remove.
        /// </param>
        /// <param name="leaveRequest">
        /// The <see cref="LeaveRequest"/> sent by the peer or null if the peer have been disconnected without sending a leave request.
        /// </param>
        /// <returns>
        ///   The actor number of the removed actor. 
        ///   If the specified peer does not exists -1 will be returned.
        /// </returns>
        protected virtual int RemovePeerFromGame(LitePeer peer, LeaveRequest leaveRequest)
        {
            Actor actor = this.Actors.RemoveActorByPeer(peer);
            if (actor == null)
            {
                if (Log.IsWarnEnabled)
                {
                    Log.WarnFormat("RemovePeerFromGame - Actor to remove not found for peer: {0}", peer.ConnectionId);
                }

                return -1;
            }

            this.eventCacheOld.Remove(actor.ActorNr);

            if (this.DeleteCacheOnLeave)
            {
                this.eventCache.RemoveEventsByActor(actor.ActorNr);
            }

            // raise leave event
            this.PublishLeaveEvent(actor, leaveRequest);

            return actor.ActorNr;
        }
Example #3
0
 /// <summary>
 ///   Sends a <see cref = "LeaveEvent" /> to all <see cref = "Actor" />s.
 /// </summary>
 /// <param name = "peer">
 ///   The peer.
 /// </param>
 /// <param name = "leaveRequest">
 /// The <see cref="LeaveRequest"/> sent by the peer or null if the peer have been disconnected without sending a leave request.
 /// </param>
 protected virtual void PublishLeaveEvent(Actor actor, LeaveRequest leaveRequest)
 {
     if (this.Actors.Count > 0 && actor != null)
     {
         IEnumerable<int> actorNumbers = this.Actors.GetActorNumbers();
         var leaveEvent = new LeaveEvent(actor.ActorNr, actorNumbers.ToArray());
         this.PublishEvent(leaveEvent, this.Actors, new SendParameters());
     }
 }
Example #4
0
        /// <summary>
        ///   Handles the <see cref = "LeaveRequest" /> and calls <see cref = "RemovePeerFromGame" />.
        /// </summary>
        /// <param name = "peer">
        ///   The peer.
        /// </param>
        /// <param name = "leaveRequest">
        ///   The operation.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        protected virtual void HandleLeaveOperation(LitePeer peer, LeaveRequest leaveRequest, SendParameters sendParameters)
        {
            this.RemovePeerFromGame(peer, leaveRequest);

            // is always reliable, so it gets a response
            peer.SendOperationResponse(new OperationResponse { OperationCode = leaveRequest.OperationRequest.OperationCode }, sendParameters);
        }
Example #5
0
        /// <summary>
        ///   Called for each operation in the execution queue.
        ///   Every <see cref = "Room" /> has a queue of incoming operations to execute. 
        ///   Per game <see cref = "ExecuteOperation" /> is never executed multi-threaded, thus all code executed here has thread safe access to all instance members.
        /// </summary>
        /// <param name = "peer">
        ///   The peer.
        /// </param>
        /// <param name = "operationRequest">
        ///   The operation request to execute.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        protected override void ExecuteOperation(LitePeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            try
            {
                base.ExecuteOperation(peer, operationRequest, sendParameters);

                if (Log.IsDebugEnabled)
                {
                    Log.DebugFormat("Executing operation {0}", (OperationCode)operationRequest.OperationCode);
                }

                switch ((OperationCode)operationRequest.OperationCode)
                {
                    case OperationCode.Join:
                        {
                            var joinRequest = new JoinRequest(peer.Protocol, operationRequest);
                            if (peer.ValidateOperation(joinRequest, sendParameters) == false)
                            {
                                return;
                            }

                            this.logQueue.Add(new LogEntry("ExecuteOperation: " + (OperationCode)operationRequest.OperationCode, "Peer=" + peer.ConnectionId));

                            joinRequest.OnStart();
                            this.HandleJoinOperation(peer, joinRequest, sendParameters);
                            joinRequest.OnComplete();
                            break;
                        }

                    case OperationCode.Leave:
                        {
                            var leaveOperation = new LeaveRequest(peer.Protocol, operationRequest);
                            if (peer.ValidateOperation(leaveOperation, sendParameters) == false)
                            {
                                return;
                            }

                            this.logQueue.Add(new LogEntry("ExecuteOperation: " + (OperationCode)operationRequest.OperationCode, "Peer=" + peer.ConnectionId));

                            leaveOperation.OnStart();
                            this.HandleLeaveOperation(peer, leaveOperation, sendParameters);
                            leaveOperation.OnComplete();
                            break;
                        }

                    case OperationCode.RaiseEvent:
                        {
                            var raiseEventOperation = new RaiseEventRequest(peer.Protocol, operationRequest);
                            if (peer.ValidateOperation(raiseEventOperation, sendParameters) == false)
                            {
                                return;
                            }

                            raiseEventOperation.OnStart();
                            this.HandleRaiseEventOperation(peer, raiseEventOperation, sendParameters);
                            raiseEventOperation.OnComplete();
                            break;
                        }

                    case OperationCode.GetProperties:
                        {
                            var getPropertiesOperation = new GetPropertiesRequest(peer.Protocol, operationRequest);
                            if (peer.ValidateOperation(getPropertiesOperation, sendParameters) == false)
                            {
                                return;
                            }

                            getPropertiesOperation.OnStart();
                            this.HandleGetPropertiesOperation(peer, getPropertiesOperation, sendParameters);
                            getPropertiesOperation.OnComplete();
                            break;
                        }

                    case OperationCode.SetProperties:
                        {
                            var setPropertiesOperation = new SetPropertiesRequest(peer.Protocol, operationRequest);
                            if (peer.ValidateOperation(setPropertiesOperation, sendParameters) == false)
                            {
                                return;
                            }

                            setPropertiesOperation.OnStart();
                            this.HandleSetPropertiesOperation(peer, setPropertiesOperation, sendParameters);
                            setPropertiesOperation.OnComplete();
                            break;
                        }

                    case OperationCode.Ping:
                        {
                            peer.SendOperationResponse(new OperationResponse { OperationCode = operationRequest.OperationCode }, sendParameters);
                            break;
                        }

                    default:
                        {
                            string message = string.Format("Unknown operation code {0}", (OperationCode)operationRequest.OperationCode);
                            peer.SendOperationResponse(
                                new OperationResponse { OperationCode = operationRequest.OperationCode, ReturnCode = -1, DebugMessage = message }, sendParameters);

                            if (Log.IsWarnEnabled)
                            {
                                Log.Warn(message);
                            }
                        }

                        break;
                }
            }
            catch (Exception ex)
            {
                Log.Error(ex);
            }
        }
Example #6
0
 /// <summary>
 ///   Updates the lobby when an <see cref = "Actor" /> leaves (disconnect, <see cref = "LeaveRequest" />, <see cref = "JoinRequest" /> for another game).
 /// </summary>
 /// <param name = "peer">
 ///   The <see cref = "LitePeer" /> to remove.
 /// </param>
 /// <param name="leaveRequest">
 ///   The <see cref="LeaveRequest"/> sent by the peer or null if the peer have been disconnected without sending a leave request.
 /// </param>
 /// <returns>
 ///   The actore number of the removed actor.
 ///   If the specified peer does not exists -1 will be returned.
 /// </returns>
 protected override int RemovePeerFromGame(LitePeer peer, LeaveRequest leaveRequest)
 {
     int actorNr = base.RemovePeerFromGame(peer, leaveRequest);
     this.UpdateLobby();
     return actorNr;
 }
        /// <summary>
        /// This override disables the event publishing.
        /// </summary>
        /// <param name="peer">
        /// The peer.
        /// </param>
        /// <param name="leaveRequest">
        /// The <see cref="LeaveRequest"/> sent by the peer or null if the peer have been disconnected without sending a leave request.
        /// </param>
        /// <returns>
        /// the actor number.
        /// </returns>
        protected override int RemovePeerFromGame(LitePeer peer, LeaveRequest leaveRequest)
        {
            Actor actor = this.Actors.GetActorByPeer(peer);

            if (this.Actors.Remove(actor) == false)
            {
                if (Log.IsWarnEnabled)
                {
                    Log.WarnFormat("RemovePeerFromGame - Actor to remove not found for peer: {0}", peer.ConnectionId);
                }

                return 0;
            }

            return actor.ActorNr;
        }
 /// <summary>
 /// This override disables the event publishing.
 /// </summary>
 /// <param name="peer">
 /// The peer.
 /// </param>
 /// <param name="leaveOperation">
 /// The leave operation.
 /// </param>
 protected override void PublishLeaveEvent(Actor actor, LeaveRequest leaveOperation)
 {
     // lobbies don't publish a leave event to the clients
 }
Example #9
0
        protected override int RemovePeerFromGame(LitePeer peer, LeaveRequest leaveRequest)
        {
            int result = base.RemovePeerFromGame(peer, leaveRequest);

            if (this.IsDisposed)
            {
                return result;
            }

            // If there are still peers left an UpdateGameStateOperation with the new 
            // actor count will be send to the master server.
            // If there are no actors left the RoomCache will dispose this instance and a 
            // RemoveGameStateOperation will be sent to the master.
            if (this.Actors.Count > 0)
            {
                var gamePeer = (GameClientPeer)peer;
                var peerId = gamePeer.PeerId ?? string.Empty;
                this.UpdateGameStateOnMaster(null, null, null, null, null, null, peerId);
            }

            return result;
        }