/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (KiPongGame game = new KiPongGame()) { game.Run(); } }
public KinectInput(KiPongGame g) { game = g; LeftY = RightY = 0; KinectSensor.KinectSensors.StatusChanged += new EventHandler<StatusChangedEventArgs>(KinectSensors_StatusChanged); DiscoverKinectSensor(); }
public Helpable(KiPongGame g, String nameImage, String nameText) : base(g) { image = g.Content.Load<Texture2D>(nameImage); if (image.Height / game.ScreenHeight <= image.Width / game.ScreenWidth) scale = (float)game.ScreenHeight / (float)image.Height; else scale = (float)game.ScreenWidth / (float)image.Width; text = g.Content.Load<String>(nameText); }
public Menu(KiPongGame g, String helpImg, String helpText) : base(g, helpImg, helpText) { iterator = lastIterator = 0; margin = game.ScreenHeight /60; // Dessine les rectangles du font du menu int width = game.ScreenWidth - 2 * margin; bordTitle = new Rectangle(margin, margin, width, (int)(game.ScreenHeight * ratioTitle)); int margin2 = margin * 2; rectTitle = new Rectangle(margin2, margin2, width - margin2, bordTitle.Height - margin2); rectItems = new Rectangle(margin, bordTitle.Height + 2 * margin, width, game.ScreenHeight - bordTitle.Height - 3 * margin); }
/// <summary> /// Initialise une batte /// </summary> /// <param name="game">Le jeu propriétaire</param> /// <param name="side">Si true alors à gauche sinon à droite de l'écran</param> public Bat(KiPongGame g, Side side, Difficulty d) : base(g) { points = 0; this.side = side; // La raquette est un cube ou l'on ne voit qu'une partie int cote = game.ScreenHeight / getRatio(d); int apparentWidth = game.ScreenWidth / RatioWidth; texture = new Texture2D(game.GraphicsDevice, cote, cote); changeColor(); size = new Rectangle(0, 0, cote, cote); if (side == Side.LEFT) position = new Vector2(apparentWidth - cote, game.ScreenHeight / 2 - cote / 2); else position = new Vector2(game.ScreenWidth - apparentWidth, game.ScreenHeight / 2 - cote / 2); yHeight = game.ScreenHeight; }
public Pong(KiPongGame g, String helpImg, String helpText, Difficulty d, bool isOnePlayer) : base(g, helpImg, helpText) { IsOnePlayer = isOnePlayer; difficulty = d; ball = new Ball(game, d); resetTimer = 0; resetTimerInUse = true; decompte = ""; lastScored = Side.LEFT; goalSound = g.Content.Load<SoundEffect>("goal"); // DRAW int Wdiv2 = game.ScreenWidth / 2; posPointsBat1 = new Vector2(Wdiv2 - game.FontTitle.MeasureString("0").X - 15, 10); posPointsBat2 = new Vector2(Wdiv2 + 15, 10); line = new Rectangle(Wdiv2 - 5, 0, 10, game.ScreenHeight); }
/// <summary> /// Initialise une batte /// </summary> /// <param name="game">Le jeu propriétaire</param> /// <param name="side">Si true alors à gauche sinon à droite de l'écran</param> public BatKeyboard(KiPongGame game, Side side, Difficulty d, KeyboardInput i) : base(game, side, d) { input = i; switch (d) { case Difficulty.EASY: BaseSpeed = 8f; increaseSpeed = 0.9f; break; case Difficulty.MEDIUM: BaseSpeed = 10f; increaseSpeed = 1.8f; break; default: BaseSpeed = 12f; increaseSpeed = 3.6f; break; } MaxSpeed = BaseSpeed + 3 * increaseSpeed; speed = BaseSpeed; }
public Ball(KiPongGame g, Difficulty d) : base(g) { // creer la balle setSpeed(d); direction = 0; int width = g.ScreenWidth / 20; changeBallColor(); scale = (float)width / (float)texture.Width; size = new Rectangle(0, 0, width, width); resetPos = new Vector2(g.ScreenWidth / 2, g.ScreenHeight / 2); // Création de la trainée position = resetPos; maxSizeListePosition = 4; traineePosition = new List<Vector2>(maxSizeListePosition) { resetPos, resetPos, resetPos, resetPos}; // Initialisation des autres composants rand = new Random(); isVisible = false; WallHitSong = g.Content.Load<SoundEffect>("WallHit"); BatHitSong = g.Content.Load<SoundEffect>("BatHit"); }
public AIBat(KiPongGame game, Side side, Difficulty d, Ball b) : base(game, side, d, null) { ball = b; }
public MenuKeyboard(KiPongGame g, KeyboardInput input) : base(g, "aideMenuKeyboardImg", "aideMenuKeyboardTxt") { this.input = input; }
public PongKinect(KiPongGame g, Difficulty d, bool isOp, KinectInput i) : base(g, "aideJeuKinectImg", "aideJeuKinectTxt", d, isOp) { input = i; setBats(); }
public PongItem(KiPongGame g) : base(g) { }
/// <summary> /// Initialise une batte /// </summary> /// <param name="game">Le jeu propriétaire</param> /// <param name="side">Si true alors à gauche sinon à droite de l'écran</param> public BatKinect(KiPongGame game, Side side, Difficulty d, KinectInput i) : base(game, side, d) { input = i; }
public MenuKinect(KiPongGame g, KinectInput input) : base(g, "aideMenuKinectImg", "aideMenuKinectTxt") { this.input = input; }
public PongKeyboard(KiPongGame g, Difficulty d, bool isOp, KeyboardInput i) : base(g, "aideJeuKeyboardImg", "aideJeuKeyboardTxt", d, isOp) { input = i; setBats(); }
/// <summary> /// Construit un objet de jeu /// </summary> /// <param name="g">Le jeu à qui appertient cet objet</param> public GameObject(KiPongGame g) { game = g; }