public void updateFonts() { this.fontModels = new List <FontModel>(); lock (this.fontModels) { if (this.current >= this.strs.Count) { this.strs = new List <String>(); this.currentMessage.onRead(); this.chatMessages.Remove(this.currentMessage); this.currentMessage = null; this.current = 0; return; } for (int i = this.current; i < this.strs.Count; i++) { if ((i - this.current) > 3) { break; } FontModel fm = new FontModel(strs[i]); int padding = 16; fm.getLocation().setX(-background.getScaleX() / 2.0 + this.characterFace.getWidth() + padding); fm.getLocation().setY(-background.getScaleY() / 2.0 + padding + ((i - this.current) * fm.getHeight())); chatModel.addChild(fm); this.fontModels.Add(fm); } } }
public FontModel(FontModel fm) : base(fm) { this.text = fm.text; this.setName(fm.text); }
public void render() { //Begin Rendering GraphicsContext graphics = getGraphicsContext(); //Load Textures as Needed lock(this.texturesToLoad) { foreach(LoadableTexture lt in new List<LoadableTexture>(this.texturesToLoad)) { lock(lt) {try { Game.GAME_INSTANCE.getLogger().log ("Loading Texture " + lt.getTextureName()); this.texturesToLoad.Remove(lt); if(lt.isLoaded()) continue; Texture2D texture; if(lt.getTextureName() != null) { texture = new Texture2D(lt.getTextureName(), false); } else { texture = new Texture2D(lt.getWidth(), lt.getHeight(), false, PixelFormat.Rgba, PixelBufferOption.Renderable); } if(lt.getImage() != null) { texture.SetPixels(0, lt.getImage().ToBuffer(), 0, 0, lt.getWidth(), lt.getHeight()); } lt.setTexture(texture); Game.GAME_INSTANCE.getLogger().log ("...Done loading " + lt.getTextureName()); } catch(Exception e) {Game.GAME_INSTANCE.getLogger().log ("Failed to load Texture..");}} } } //Generate Depth Buffer Objects as Needed lock(this.depthBuffersToMake) { foreach(ThreadSafeDepthBuffer dsfb in new List<ThreadSafeDepthBuffer>(this.depthBuffersToMake)) { if(dsfb == null) continue; if(dsfb.getDepthBuffer() != null) continue; DepthBuffer db = new DepthBuffer(dsfb.getWidth(), dsfb.getHeight(), PixelFormat.Depth16); dsfb.setDepthBuffer(db); this.depthBuffersToMake.Remove(dsfb); } } //Generate Frame Buffer Objects as Needed lock(this.frameBuffersToMake) { foreach(ThreadSafeFrameBuffer tsfb in new List<ThreadSafeFrameBuffer>(this.frameBuffersToMake)) { if(tsfb == null) continue; if(tsfb.getFrameBuffer() != null) continue; FrameBuffer fb = new FrameBuffer(); tsfb.setFrameBuffer(fb); if(tsfb.getLoadableTexture() != null && tsfb.getLoadableTexture().isLoaded()) { fb.SetColorTarget(tsfb.getLoadableTexture().getTexture(), 0); } if(tsfb.getThreadSafeDepthBuffer() != null && tsfb.getThreadSafeDepthBuffer().getDepthBuffer() != null) { fb.SetDepthTarget(tsfb.getThreadSafeDepthBuffer().getDepthBuffer()); } this.frameBuffersToMake.Remove(tsfb); } } //Put Things on VBO as needed lock(this.vboWaitingList) { foreach(Model m in new List<Model>(this.vboWaitingList)) { Game.GAME_INSTANCE.getLogger().log ("Putting " + m.GetType() + "(" + m.getName() + ") on the VBO"); m.putOnVBO(); this.vboWaitingList.Remove(m); } } lock(this.getCamera()) { List<Model> models = this.getModels(); try { models.Sort( delegate(Model p1, Model p2) { if(p1 == null || p2 == null) return 0; lock(p1) { lock(p2) { Location p1Abs = p1.getLocation().getAbsoluteLocation(); Location p2Abs = p2.getLocation().getAbsoluteLocation(); double p1Dist = getCamera().getLocation().getDistance(p1Abs); double p2Dist = getCamera().getLocation().getDistance(p2Abs); return p1Dist.CompareTo(p2Dist); } } } ); } catch(Exception e) {} //Render Objects if(Scene.getActiveScene() != null) { try { lock(Scene.getActiveScene()) { Scene.getActiveScene().onRender(); } } catch(Exception e) {} } renderToBuffer(models, getCamera()); //Add Custom Models as Needed if(Game.GAME_INSTANCE.getDebugMode()) { FontModel fps = new FontModel("FPS: " + this.getCamera().getFrameRate()); fps.render(getCamera()); fps.getTexture().Dispose(); fps.getVBO().Dispose(); fps.Dispose(); } } graphics.SwapBuffers (); System.GC.Collect(); }