// Start is called before the first frame update void Start() { collisionObjectManager = FindObjectOfType(typeof(CollisionObjectManager)) as CollisionObjectManager; portalManager = FindObjectOfType(typeof(PortalManager)) as PortalManager; portalManager = portalManager.GetComponent <PortalManager>(); leapGestures = GetComponent <LeapGestures>(); }
// Start is called before the first frame update void Start() { surfacePlacementManager = FindObjectOfType(typeof(SurfacePlacementManager)) as SurfacePlacementManager; leapGestures = GetComponent <LeapGestures>(); }
// Start is called before the first frame update void Start() { leapGestures = GetComponent <LeapGestures>(); }