Example #1
0
        /// <summary>
        /// Returns the name of the sound based on either the internal reference or the sound back definitions
        /// </summary>
        /// <param name="soundId">The id index of the sound</param>
        /// <param name="soundBank">The sound bank in which to look</param>
        /// <param name="soundType">The emission type</param>
        /// <returns>The name of the sound</returns>
        private string GetSoundString(int soundId, EffSndBnk soundBank, ref EmissionType soundType)
        {
            if (soundId == 0)
            {
                return("");
            }

            // Emit sounds
            if (soundId >= 1 && soundId < 32 && soundId < soundBank.EmitSounds.Count)
            {
                soundType = EmissionType.Emit;
                return(soundBank.EmitSounds[soundId - 1]);
            }

            // Hardcoded client sounds
            if (soundId >= 32 && soundId < 162)
            {
                soundType = EmissionType.Internal;

                if (soundId == 39)
                {
                    return("death_me");
                }
                if (soundId == 143)
                {
                    return("thunder1");
                }
                if (soundId == 144)
                {
                    return("thunder2");
                }
                if (soundId == 158)
                {
                    return("wind_lp1");
                }
                if (soundId == 159)
                {
                    return("rainloop");
                }
                if (soundId == 160)
                {
                    return("torch_lp");
                }
                if (soundId == 161)
                {
                    return("watundlp");
                }
            }

            // Loop sounds
            if (soundId >= 162 && soundId < 162 + soundBank.LoopSounds.Count)
            {
                soundType = EmissionType.Loop;

                return(soundBank.LoopSounds[soundId - 161 - 1]);
            }

            return("");
        }
Example #2
0
 /// <summary>
 /// Sets the path and sound bank reference
 /// </summary>
 /// <param name="soundFilePath">The OS path</param>
 /// <param name="soundBank">A reference to the sound bank</param>
 public EffSounds(string soundFilePath, EffSndBnk soundBank)
 {
     _soundFilePath = soundFilePath;
     _soundBank     = soundBank;
 }