// Creates a rotation matrix. public static SDKMatrix4x4 Rotate(SDKQuaternion value) { float qx = value.x; float qy = value.y; float qz = value.z; float qw = value.w; return(new SDKMatrix4x4 { m00 = 1.0f - 2.0f * qy * qy - 2.0f * qz * qz, m01 = 2.0f * qx * qy - 2.0f * qz * qw, m02 = 2.0f * qx * qz + 2.0f * qy * qw, m03 = 0.0f, m10 = 2.0f * qx * qy + 2.0f * qz * qw, m11 = 1.0f - 2.0f * qx * qx - 2.0f * qz * qz, m12 = 2.0f * qy * qz - 2.0f * qx * qw, m13 = 0.0f, m20 = 2.0f * qx * qz - 2.0f * qy * qw, m21 = 2.0f * qy * qz + 2.0f * qx * qw, m22 = 1.0f - 2.0f * qx * qx - 2.0f * qy * qy, m23 = 0.0f, m30 = 0.0f, m31 = 0.0f, m32 = 0.0f, m33 = 1.0f }); }
public static SDKMatrix4x4 TRS(SDKVector3 translation, SDKQuaternion rotation, SDKVector3 scale) { return(Translate(translation) * Rotate(rotation) * Scale(scale)); }
public static SDKMatrix4x4 Scale(SDKVector3 value) => default; // 0x000000018180BB70-0x000000018180BC10 public static SDKMatrix4x4 TRS(SDKVector3 translation, SDKQuaternion rotation, SDKVector3 scale) => default; // 0x000000018180BC10-0x000000018180C770
public static SDKMatrix4x4 Translate(SDKVector3 value) => default; // 0x000000018180C770-0x000000018180C820 public static SDKMatrix4x4 Rotate(SDKQuaternion value) => default; // 0x000000018180B9A0-0x000000018180BB70