private void OnVesselLoad(Vessel vessel) { if (vessel.mainBody == _body) { OnDemandStorage.EnableBodyBiomeMaps(_body.transform.name); } else { OnDemandStorage.DisableBodyBiomeMaps(_body.transform.name); } }
private void OnGameSceneLoadRequested(GameScenes scene) { if (scene == GameScenes.TRACKSTATION) { OnDemandStorage.EnableBodyBiomeMaps(_body.transform.name); } else { OnDemandStorage.DisableBodyBiomeMaps(_body.transform.name); } }
private void OnVesselSOIChanged(GameEvents.HostedFromToAction <Vessel, CelestialBody> action) { if (action.from.transform.name == _body.transform.name) { OnDemandStorage.DisableBodyBiomeMaps(_body.transform.name); } if (action.to.transform.name == _body.transform.name) { OnDemandStorage.EnableBodyBiomeMaps(_body.transform.name); } }
private void OnMapEntered() { OnDemandStorage.EnableBodyBiomeMaps(_body.transform.name); }