private static void SetSelectModeTileObject()
        {
            TileMapEngineEditor window = EditorWindow.GetWindow(typeof(TileMapEngineEditor), false, "TileMapEngine") as TileMapEngineEditor;

            window.selectMode = SelectMode.TileObject;
        }
        private static void OpenTileMapEngineEditor()
        {
            TileMapEngineEditor window = EditorWindow.GetWindow(typeof(TileMapEngineEditor), false, "TileMapEngine") as TileMapEngineEditor;

            window.Init();
        }