private static void SetSelectModeTileObject() { TileMapEngineEditor window = EditorWindow.GetWindow(typeof(TileMapEngineEditor), false, "TileMapEngine") as TileMapEngineEditor; window.selectMode = SelectMode.TileObject; }
private static void OpenTileMapEngineEditor() { TileMapEngineEditor window = EditorWindow.GetWindow(typeof(TileMapEngineEditor), false, "TileMapEngine") as TileMapEngineEditor; window.Init(); }