public KEditToolBar(KXMLGUIFactory factory) : this((Type) null) { CreateProxy(); interceptor.Invoke("KEditToolBar#", "KEditToolBar(KXMLGUIFactory*)", typeof(void), typeof(KXMLGUIFactory), factory); }
/// <remarks> /// This method is called by the KXMLGUIFactory as soon as the client /// is added to the KXMLGUIFactory's GUI. /// </remarks> <short> This method is called by the KXMLGUIFactory as soon as the client is added to the KXMLGUIFactory's GUI.</short> public void SetFactory(KXMLGUIFactory factory) { interceptor.Invoke("setFactory#", "setFactory(KXMLGUIFactory*)", typeof(void), typeof(KXMLGUIFactory), factory); }
/// <remarks> /// Main constructor. /// The main parameter, factory(), is a pointer to the /// XML GUI factory object for your application. It contains a list /// of all of the GUI clients (along with the action collections and /// xml files) and the toolbar editor uses that. /// Use this like so: /// <pre> /// KEditToolBar edit(factory()); /// if (edit.exec()) /// ... /// </pre> /// <param> name="factory" Your application's factory object /// </param><param> name="parent" The usual parent for the dialog. /// </param></remarks> <short> Main constructor.</short> public KEditToolBar(KXMLGUIFactory factory, QWidget parent) : this((Type) null) { CreateProxy(); interceptor.Invoke("KEditToolBar##", "KEditToolBar(KXMLGUIFactory*, QWidget*)", typeof(void), typeof(KXMLGUIFactory), factory, typeof(QWidget), parent); }