Example #1
0
    void Update()
    {
        _log.Update();

        if (_loader.ready)         // 見ないでUpdate,Dumpを呼べば、初期化が終わるまでブロックするが動く。ブロックを嫌うならこれを見ておくこと。
        {
            _loader.Update();
            _sb.Length = 0;
            bool summaryOnly = (_fileList.Count > 20);
            _loader.Dump(_sb, summaryOnly);
            dump.text = _sb.ToString();
        }

        // 破棄中は何もしない
        int sinceRelease = Time.frameCount - _releasedFrame;

        if (sinceRelease == (_releaseWait / 2))
        {
            System.GC.Collect();             // GC走らせて素材消す
        }
        else if (sinceRelease == _releaseWait)
        {
            if (autoTestToggle.isOn)             // 自動なら一定確率でキャッシュ消す
            {
                if (UnityEngine.Random.Range(0f, 1f) < 0.5f)
                {
                    ClearStorageCache();
                }
            }
        }
        if (sinceRelease < _releaseWait)
        {
            return;
        }

        if (autoTestToggle.isOn)
        {
            Load();
            if (UnityEngine.Random.Range(0f, 1f) < 0.1f)
            {
                Release();
            }
            if (UnityEngine.Random.Range(0f, 1f) < 0.1f)
            {
                if (!_listFileExists)
                {
                    UpdateHashMap();
                }
            }
        }
    }
Example #2
0
    void Update(int i)
    {
#if USE_HANDLE_HOLDER
        if ((_handleHolder == null) || (_handleHolder.GetComponent <Kayac.LoadHandleHolder>().handleCount < HandleCount))
#else
        if (_handles[i] == null)
#endif
        {
            var path = MakeRandomAssetName();
            _texts[i].text = path + " loading...";

#if USE_CALLBACK
#if USE_HANDLE_HOLDER
            if (_handleHolder == null)
            {
                _handleHolder = new GameObject("HandleHolder");
                _handleHolder.transform.SetParent(gameObject.transform, false);
            }
            _loader.Load(path, asset =>
            {
                if (asset != null)
                {
                    OnLoadComplete(asset, i);
                }
            },
                         _handleHolder);
#else
            _handles[i] = _loader.Load(path, asset =>
            {
                if (asset != null)
                {
                    OnLoadComplete(asset, i);
                }
            });
#endif
#elif USE_COROUTINE
            StartCoroutine(CoLoad(i, path));
#else
            _handles[i] = _loader.Load(path);
#endif
        }

#if !USE_CALLBACK && !USE_COROUTINE
        if ((_handles[i] != null) && _handles[i].succeeded)
        {
            OnLoadComplete(_handles[i], i);
        }
#endif
        _dump.text = _loader.Dump();
    }