Example #1
0
    protected virtual void Update()
    {
        if (_keepAvatar == null)
        {
            return;
        }
        else
        {
            if (_keepAvatar.position != transform.position)
            {
                if (_keepAvatar.isPlayer())
                {
                    ClampRotation();
                    _keepAvatar.position  = transform.position;
                    _keepAvatar.direction = transform.eulerAngles;
                }
                else
                {
                    RefreshStatus();
                }

                RefreshSmallMap();
            }
        }
    }
        void CreatePlayer()
        {
            Debug.Log("SyncManager::CreatePlayer.count:" + GameData.Instance.RoomPlayers.Count);

            for (int i = 0; i < GameData.Instance.RoomPlayers.Count; i++)
            {
                KBEngine.Avatar player = GameData.Instance.RoomPlayers[i];

                TSVector position  = new TSVector(player.position.x, player.position.y, player.position.z);
                TSVector direciton = new TSVector(0, 180, 0);
                //Debug.Log("SyncManager::CreatePlayer.player.position:"+ player.position + ",direciton:"+ player.direction);

                GameObject perfab = SyncedInstantiate(playerPerfab, position, TSQuaternion.Euler(direciton));

                Debug.Log("SyncManager::CreatePlayer.player.renderObj:" + (perfab == null ? "Null" : perfab.name)
                          + ",position:" + perfab.transform.position + ",direction:" + perfab.transform.eulerAngles);

                perfab.name = player.className + "_" + player.id;
                PlayerBehaviour playerScript = perfab.AddComponent <PlayerBehaviour>();
                playerScript.owner = player;
                player.renderObj   = perfab;
                playerBehaviours.Add(player.id, playerScript);

                if (player.isPlayer())
                {
                    cameraTransform.GetComponent <CamerFllown>().AttachTarget(perfab.transform);
                    cameraTransform.transform.parent = perfab.transform;
                }
            }
        }
    public void RecvGetRoomInfo()
    {
        Debug.Log(" RoomPanel::RecvGetRoomInfo." + GameData.Instance.RoomPlayers.Count);

        int i = 0;

        for (; i < GameData.Instance.RoomPlayers.Count; i++)
        {
            KBEngine.Avatar avatar = GameData.Instance.RoomPlayers[i];
            Int32           win    = avatar.component1.winScore;
            Int32           fail   = avatar.component1.lossScore;
            Debug.Log(" avatar." + avatar.id + ",isPlayer:" + avatar.isPlayer());

            Transform trans = prefabs[i];
            Text      text  = trans.Find("Text").GetComponent <Text>();
            string    str   = "名字:" + avatar.id + "\r\n";
            str += "阵营:" + (!avatar.isPlayer() ? "红" : "蓝") + "\r\n";
            str += "胜利:" + win.ToString() + "   ";
            str += "失败:" + fail.ToString() + "\r\n";
            if (avatar.isPlayer())
            {
                str += "【我自己】";
            }
            if (avatar.id == GameData.Instance.CurrentRoom.room_creater)
            {
                str += "【房主】";
            }
            text.text = str;

            if (avatar.isPlayer())
            {
                trans.GetComponent <Image>().color = Color.blue;
            }
            else
            {
                trans.GetComponent <Image>().color = Color.red;
            }
        }

        for (; i < 6; i++)
        {
            Transform trans = prefabs[i];
            Text      text  = trans.Find("Text").GetComponent <Text>();
            text.text = "【等待玩家】";
            trans.GetComponent <Image>().color = Color.gray;
        }
    }
Example #4
0
    public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
    {
        if (!avatar.isPlayer())
        {
            return;
        }

        Debug.Log("loading scene...");
    }
Example #5
0
    public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
    {
        if (!avatar.isPlayer())
        {
            return;
        }

        //UI.inst.info("loading scene...(加载场景中...)");
        Debug.Log("loading scene...(加载场景中...)");
    }
Example #6
0
    public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
    {
        Debug.Log("onAvatarEnterWorld");
        if (!avatar.isPlayer())
        {
            return;
        }

        sNetworkOutOfWorld.inst.info("loading scene...(加载场景中...)");
        Debug.Log("loading scene...");
    }
Example #7
0
    void AvatarEnterWorld(KBEngine.Entity entity)
    {
        KBEngine.Avatar selfAvatar = entity as KBEngine.Avatar;
        GameObject      selfGO     = Instantiate(avatarPrefab);

        selfAvatar.renderObj = selfGO;

        selfGO.transform.eulerAngles = selfAvatar.direction;
        selfGO.transform.Find("Name").GetComponent <TextMesh>().text = selfAvatar.name;
        selfGO.name = selfAvatar.name;
        selfGO.transform.position = selfAvatar.position;
        if (selfAvatar.isPlayer())
        {
            selfGO.transform.Find("Name").GetComponent <TextMesh>().color = Color.red;
            selfGO.AddComponent <Rigidbody>();
            selfGO.GetComponent <Rigidbody>().constraints =
                RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
        }
        else
        {
            selfGO.transform.Find("Name").GetComponent <TextMesh>().color = Color.green;
            Destroy(selfGO.transform.Find("CameraView/FirstView").gameObject);
            Destroy(selfGO.transform.Find("CameraView/ThirdView").gameObject);
        }
        selfGO.GetComponent <PlayerController>().KeepAvatar = selfAvatar;

        //UI小地图
        GameUIcontroller.SmallMap.Find(selfAvatar.track + "").gameObject.SetActive(true);

        GameUIcontroller.SmallMap.Find(selfAvatar.track + "/Name").GetComponent <Text>().text    = selfAvatar.name;
        GameUIcontroller.SmallMap.Find(selfAvatar.track + "/Percent").GetComponent <Text>().text = "0%";
        GameUIcontroller.ViewParent[selfAvatar.track] = selfGO.transform.Find("CameraView/OthersView");
        if (selfAvatar.isPlayer())
        {
            GameUIcontroller.SmallMap.Find(selfAvatar.track + "/View").gameObject.SetActive(false);
            GameUIcontroller.SmallMap.Find(selfAvatar.track + "/Name").GetComponent <Text>().color    = Color.red;
            GameUIcontroller.SmallMap.Find(selfAvatar.track + "/Percent").GetComponent <Text>().color = Color.red;
        }

        avatarsDict.Add(selfAvatar.id, selfAvatar);
    }
Example #8
0
    public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
    {
        if (!avatar.isPlayer())
        {
            return;
        }

        UI.inst.info("loading scene...(加载场景中...)");
        Debug.Log("loading scene...");

        //       TriggerEvent((int)EVENT_ID.EVENT_CREAT_PLAYER);
    }
Example #9
0
 private void OnGUI()
 {
     if (owner.isPlayer())
     {
         GUI.contentColor = Color.green;
         GUI.Label(new Rect(0, Screen.height - 20, 400, 100), "id: " + owner.id);
         GUI.Label(new Rect(0, Screen.height - 35, 400, 100), "frameCount: " + FrameCount);
         GUI.Label(new Rect(0, Screen.height - 50, 400, 100), "position: " + tsRigidBody.position);
         GUI.Label(new Rect(0, Screen.height - 65, 400, 100), "velocity: " + tsRigidBody.velocity);
         GUI.Label(new Rect(0, Screen.height - 80, 400, 100), "angularVelocity: " + tsRigidBody.angularVelocity);
         GUI.Label(new Rect(0, Screen.height - 95, 400, 100), "force: " + force);
     }
     else
     {
         GUI.contentColor = Color.yellow;
         GUI.Label(new Rect(Screen.width - 200, Screen.height - 20, 400, 100), "id: " + owner.id);
         GUI.Label(new Rect(Screen.width - 200, Screen.height - 35, 400, 100), "frameCount: " + FrameCount);
         GUI.Label(new Rect(Screen.width - 200, Screen.height - 50, 400, 100), "position: " + tsRigidBody.position);
         GUI.Label(new Rect(Screen.width - 200, Screen.height - 65, 400, 100), "velocity: " + tsRigidBody.velocity);
         GUI.Label(new Rect(Screen.width - 200, Screen.height - 80, 400, 100), "angularVelocity: " + tsRigidBody.angularVelocity);
         GUI.Label(new Rect(Screen.width - 200, Screen.height - 95, 400, 100), "force: " + force);
     }
 }
Example #10
0
    public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
    {
        if (!avatar.isPlayer())
        {
            return;
        }

        UI.inst.info("loading scene...(加载场景中...)");
        Debug.Log("loading scene...");

        object speed = avatar.getDefinedPropterty("moveSpeed");

        if (speed != null)
        {
            set_moveSpeed(avatar, speed);
        }

        object state = avatar.getDefinedPropterty("state");

        if (state != null)
        {
            set_state(avatar, state);
        }

        object modelScale = avatar.getDefinedPropterty("modelScale");

        if (modelScale != null)
        {
            set_modelScale(avatar, modelScale);
        }

        object name = avatar.getDefinedPropterty("name");

        if (name != null)
        {
            set_entityName(avatar, (string)name);
        }

        object hp = avatar.getDefinedPropterty("HP");

        if (hp != null)
        {
            set_HP(avatar, hp);
        }
    }
Example #11
0
    public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
    {
        if (!avatar.isPlayer())
        {
            return;
        }
        createPlayer();
        //UI.inst.info("loading scene...(加载场景中...)");
        Debug.Log("loading scene...");

        //object speed = avatar.moveSpeed;
        //if (speed != null)
        //    set_moveSpeed(avatar, speed);

        set_state(avatar, avatar.state);

        set_entityName(avatar, avatar.name);
        set_HP(avatar, avatar.HP, avatar.HP_Max);
        set_HP_Max(avatar, avatar.HP_Max, avatar.HP);

        //设置头像属性
        UnityEngine.GameObject ptarget = UnityEngine.GameObject.FindGameObjectWithTag("TargetPlayer");

        if (ptarget)
        {
            ui_targetPlayer = ptarget.GetComponent <UI_Target>();
        }
        if (ui_targetPlayer)
        {
            ui_targetPlayer.GE_target = player.GetComponent <GameEntity>();
            ui_targetPlayer.UpdateTargetUI();
        }
        //end
        UnityEngine.GameObject canvas      = UnityEngine.GameObject.FindGameObjectWithTag("Canvas");
        UnityEngine.GameObject panel_state = null;
        if (canvas.transform.Find("Panel - State") != null)
        {
            panel_state = canvas.transform.Find("Panel - State").gameObject;
        }
        if (panel_state != null)
        {
            UI_AvatarState avaterState = panel_state.GetComponent <UI_AvatarState>();
            object         attack_max  = avatar.attack_Max;
            if (attack_max != null)
            {
                avaterState.setAttackMax((Int32)attack_max);
            }

            object attack_min = avatar.attack_Min;
            if (attack_min != null)
            {
                avaterState.setAttackMin((Int32)attack_min);
            }

            object defence = avatar.defence;
            if (defence != null)
            {
                avaterState.setDefence((Int32)defence);
            }

            object rating = avatar.rating;
            if (rating != null)
            {
                avaterState.setRating((Int32)rating);
            }

            object dodge = avatar.dodge;
            if (dodge != null)
            {
                avaterState.setDodge((Int32)dodge);
            }

            object strength = avatar.strength;
            if (strength != null)
            {
                avaterState.setStrength((Int32)strength);
            }

            object dexterity = avatar.dexterity;
            if (dexterity != null)
            {
                avaterState.setDexterity((Int32)dexterity);
            }

            object stamina = avatar.stamina;
            if (stamina != null)
            {
                avaterState.setStamina((Int32)stamina);
            }

            object exp = avatar.exp;
            if (exp != null)
            {
                avaterState.setExp((UInt64)exp);
            }

            object level = avatar.level;
            if (level != null)
            {
                avaterState.setLevel((UInt16)level);
            }
        }

        object equipWeapon = avatar.equipWeapon;

        if (equipWeapon != null)
        {
            set_equipWeapon(avatar, (Int32)equipWeapon);
        }

        SkillBox.inst.initSkillDisplay();
    }
    /// <summary>
    /// 在场景中生成飞船
    /// </summary>
    /// <param name="id"></param>
    /// <param name="team"></param>
    /// <param name="spid"></param>
    private void SpawnShip(KBEngine.Avatar avatar)
    {
        // 获取预设的出生点
        Transform spawnPoints = GameObject.FindWithTag("SpwanPoints").transform;
        // 出生点坐标
        Transform spawnTrans;
        int       team = 1;
        int       spid = avatar.isPlayer() ? 0 : 1;

        if (team == 1)
        {
            spawnTrans = spawnPoints.GetChild(0).GetChild(spid - 1);
        }
        else
        {
            spawnTrans = spawnPoints.GetChild(1).GetChild(spid - 1);
        }

        if (spawnTrans == null)
        {
            Debug.LogError("SpawnShip 出生点错误!");
            return;
        }

        // 获取飞船 prefab
        GameObject battleControllerObject = GameObject.FindWithTag("BattleController");

        if (battleControllerObject == null)
        {
            Debug.LogError("场景中缺失 BattleController 对象!");
            return;
        }

        BattleController battleController = battleControllerObject.GetComponent <BattleController>();

        GameObject[] shipPrefabs = battleController.characterPrefabs;

        if (shipPrefabs.Length < 2)
        {
            Debug.LogError("飞船预设数量不够!");
            return;
        }

        // 产生飞船
        GameObject shipObj = (GameObject)Object.Instantiate(shipPrefabs[team - 1]);

        shipObj.name = avatar.id.ToString();
        shipObj.transform.position = spawnTrans.position;
        shipObj.transform.rotation = spawnTrans.rotation;

        // 构造 Ship 对象
        Ship ship = new Ship();

        ship.playerController = shipObj.GetComponent <PlayerController>();
        ship.team             = team;

        // 保存到场景的 Ship 列表中
        ShipDict.Add(avatar.id.ToString(), ship);

        // 角色操控处理
//        if (id == GameMgr.instance.id)
//        {
//            ship.playerController.ControlMode = PlayerController.CharacterControlMode.Player;
//
//            // 设置摇杆操作控制的角色
//            GameObject inputManagerObject = GameObject.FindWithTag("InputManager");
//            if (inputManagerObject == null)
//            {
//                Debug.LogError("场景中缺失 InputManager 对象!");
//                return;
//            }
//
//            InputManager inputManager = inputManagerObject.GetComponent<InputManager>();
//            inputManager.Player = ship.playerController;
//        }
//        else
//        {
//            ship.playerController.ControlMode = PlayerController.CharacterControlMode.Net;
//        }
    }