public static CCScene Scene(int score) { var scene = new CCScene (); var layer = new HighScoreLayer (score); scene.AddChild(layer); return scene; }
public static CCScene Scene(int score) { var scene = new CCScene(); var layer = new HighScoreLayer(score); scene.Add(layer); return(scene); }
void ShowHighScores() { gameSuspended = true; UIApplication.SharedApplication.IdleTimerDisabled = false; CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(1, HighScoreLayer.Scene(score), CCColor3B.White)); }
void ShowHighScores() { gameSuspended = true; CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(1, HighScoreLayer.Scene(score), new CCColor3B(255, 255, 255))); }