Example #1
0
 public override CollisionResult DistToCircle(M_Circle circle)
 {
     return(new CollisionResult()
     {
         collision = masks.Any(f => f.ColCircle(circle))
     });
     //return MaxCol(f => f.DistToCircle(circle));
 }
Example #2
0
 public override CollisionResult DistToCircle(M_Circle circle, Vector2 dir)
 {
     return(MinCol(f => f.DistToCircle(circle, dir)));
 }
Example #3
0
 public override CollisionResult DistToCircle(M_Circle circle)
 {
     return(Collision.DistCircleCircle(this, circle));
 }
Example #4
0
 public override bool ColCircle(M_Circle circle)
 {
     return(masks.Any(f => f.ColCircle(circle)));
 }
Example #5
0
 public override bool ColCircle(M_Circle circle)
 {
     return(Collision.ColCircleCircle(this, circle));
 }
Example #6
0
 public override CollisionResult DistToCircle(M_Circle circle, Vector2 dir)
 {
     return(Collision.DistCircleCircle(this, circle, dir));
 }
Example #7
0
 public override bool ColCircle(M_Circle circle)
 {
     return(Collision.ColCircleSprite(circle, this));
 }
Example #8
0
 public override CollisionResult DistToCircle(M_Circle circle)
 {
     throw new NotImplementedException();
 }
Example #9
0
 public override CollisionResult DistToCircle(M_Circle circle)
 {
     return(Collision.DistVectorCircle(pos, circle));
 }
Example #10
0
 public override bool ColCircle(M_Circle circle)
 {
     return(Collision.ColVectorCircle(pos, circle));
 }
Example #11
0
 public abstract CollisionResult DistToCircle(M_Circle circle);
Example #12
0
 public abstract CollisionResult DistToCircle(M_Circle circle, Vector2 dir);
Example #13
0
 public abstract bool ColCircle(M_Circle circle);