Example #1
0
        /// <summary>
        /// Juega un hechizo en un fuerte
        /// </summary>
        /// <param name="playedCard"></param>
        /// <param name="tablePos"></param>
        public void PlayATargetSpellFromHand(SpellCard spellCard, Fort fort)
        {
            Gold.AddGold(-spellCard.CurrentGoldCost);

            //Borramos la carta de la mano
            Hand.RemoveCard(spellCard);
            Destroy(spellCard.gameObject);

            fort.ApplyEffect(spellCard.Effect);
        }
Example #2
0
        /// <summary>
        /// Juega un hechizo sin target
        /// </summary>
        /// <param name="playedCard"></param>
        /// <param name="tablePos"></param>
        public void PlayANoTargetSpellFromHand(SpellCard spellCard)
        {
            Gold.AddGold(-spellCard.CurrentGoldCost);

            //Borramos la carta de la mano
            Hand.RemoveCard(spellCard);
            Destroy(spellCard.gameObject);

            Effect effect = spellCard.Effect;

            switch (spellCard.SpellTarget)
            {
            case SpellTarget.ALLALLYCHARACTERS:
                Fort.ApplyEffect(effect);
                PlayerBattlefield.ApplyEffect(effect);
                break;

            case SpellTarget.ALLALLYMINIONS:
                PlayerBattlefield.ApplyEffect(effect);
                break;

            case SpellTarget.ALLCHARACTERS:
                Fort.ApplyEffect(effect);
                PlayerBattlefield.ApplyEffect(effect);
                OtherPlayer.Fort.ApplyEffect(effect);
                OtherPlayer.PlayerBattlefield.ApplyEffect(effect);
                break;

            case SpellTarget.ALLENEMYCHARACTERS:
                OtherPlayer.Fort.ApplyEffect(effect);
                OtherPlayer.PlayerBattlefield.ApplyEffect(effect);
                break;

            case SpellTarget.ALLENEMYMINIONS:
                OtherPlayer.PlayerBattlefield.ApplyEffect(effect);
                break;

            case SpellTarget.ALLMINIONS:
                PlayerBattlefield.ApplyEffect(effect);
                OtherPlayer.PlayerBattlefield.ApplyEffect(effect);
                break;

            case SpellTarget.NOTARGET:
                //TODO: MONEDA DEL PLAYER
                break;
            }
        }
        //---------------------PRIVATE VARIABLES------------------------------

        /// <summary>
        /// Obtenemos referencias
        /// </summary>
        protected override void Awake()
        {
            base.Awake();
            spellCard = GetComponent <SpellCard>();
        }