public static void ChooseNextAction(Player player1, StreamReader reader, StreamWriter writer)
        {
            //While the player has not been eaten by the wumpus, the player is prompted
            //for another action.
            while (player1.IsPlayerAlive() == true)
            {
                //Ask the player what they want to do.
                writer.WriteLine("Shoot or Move (S/M): ");
                string input = reader.ReadLine();
                string playerChoice = input.Trim().ToUpper();

                //If player wants to shoot an arrow, they lose an arrow.
                if (playerChoice == "S")
                {
                    player1.ShootArrow();
                    writer.WriteLine("You have {0} arrows.", player1.GetPlayerArrows());
                }
                //If player wants to move, they are prompted for which room and are moved there.
                else if (playerChoice == "M")
                {
                    writer.WriteLine("Enter which cave would you like to move to:");
                    int caveNumber = int.Parse(reader.ReadLine());
                    EnterCave(player1, caveNumber, writer);
                }
                //If player does not choose shoot or move, there is no action and they
                //will be prompted again.
                else
                {
                    writer.WriteLine("Invalid entry");
                }
            }
        }
        //When a player enters a cave, which cave to move to is needed. The player is moved to that cave
        //and the caves the player can move to are printed. Also the available arrows are printed.
        public static void EnterCave(Player player, int caveNumber, StreamWriter writer)
        {
            player.playerCaveNumber = caveNumber;
            writer.WriteLine("You have now entered cave {0}.", player.GetPlayerCaveNumber());

            //Until we create a map, the adjacent caves are just the next numbers for simplicity.
            int adjacentCave1 = player.GetPlayerCaveNumber() + 1;
            int adjacentCave2 = player.GetPlayerCaveNumber() + 2;

            //Since the adjacent caves are just the next in sequence, these if statements make
            //sure the adjacent caves are within the 5 caves.
            if (adjacentCave1 > 5)
            {
                adjacentCave1 -= 5;
            }
            if (adjacentCave2 > 5)
            {
                adjacentCave2 -= 5;
            }

            //Printing where the player can move to next and how many arrows they have.
            writer.WriteLine("Tunnels lead to caves {0} and {1}", adjacentCave1, adjacentCave2);
            writer.WriteLine("You have {0} arrows.", player.GetPlayerArrows());
        }