public void GoPreflop() { //プリフロップ開始 phase = PREFLOP; //フラグ関連の初期化 //アクション回数 action_count = new int[tablePlayers.Count]; BaseSystem.ResetArray(ref action_count); //プリフロップなのでベット/レイズ回数の初期値は1 bet_raise_count = 1; //フォールドタイミングは-1(null扱い)に設定 fold_phase = new int[tablePlayers.Count]; BaseSystem.ResetArray(ref fold_phase, -1); //オリジナルレイザー original_raise = new bool[tablePlayers.Count]; BaseSystem.ResetArray(ref original_raise, false); //Check check_flag = new bool[tablePlayers.Count]; BaseSystem.ResetArray(ref check_flag, false); //全員に対して手札が配られた回数を+1 foreach (PlayerData player in tablePlayers) { player.AddDealCount(); } }
public void Reset() { BaseSystem.ResetArray(ref deal_count); BaseSystem.ResetArray(ref actively_join); BaseSystem.ResetArray(ref preflop_raise); BaseSystem.ResetArray(ref preflop_3bet); BaseSystem.ResetArray(ref preflop_4bet); BaseSystem.ResetArray(ref preflop_3bet_encount); BaseSystem.ResetArray(ref preflop_4bet_encount); BaseSystem.ResetArray(ref preflop_3bet_fold); BaseSystem.ResetArray(ref preflop_4bet_fold); BaseSystem.ResetArray(ref postflop_fold); BaseSystem.ResetArray(ref postflop_check); BaseSystem.ResetArray(ref postflop_call); BaseSystem.ResetArray(ref postflop_bet); BaseSystem.ResetArray(ref postflop_raise); BaseSystem.ResetArray(ref postflop_check_raise); BaseSystem.ResetArray(ref postflop_join); BaseSystem.ResetArray(ref postflop_win); showdown_count = 0; showdown_win = 0; BaseSystem.ResetArray(ref blind_steal_encount); BaseSystem.ResetArray(ref blind_steal_try); blind_defence_encount = 0; blind_defence_try = 0; cb_chance = 0; cb_count = 0; }
public string SearchPlayer(string player_name) { int index = playerDatas.BinarySearch(new PlayerData(player_name, -1)); if (index >= 0) { PlayerData player = playerDatas[index]; double deal_count = (double)BaseSystem.SumArray(player.deal_count); double VPIP = (double)BaseSystem.SumArray(player.actively_join) / deal_count; double PFR = (double)BaseSystem.SumArray(player.preflop_raise) / deal_count; double Bet_3 = (double)BaseSystem.SumArray(player.preflop_3bet) / deal_count; double Bet_3_Fold = (double)BaseSystem.SumArray(player.preflop_3bet_fold) / (double)BaseSystem.SumArray(player.preflop_3bet_encount); double AF_F = ((double)player.postflop_raise[0] + (double)player.postflop_bet[0]) / (double)player.postflop_call[0]; double CB_F = (double)player.cb_count / (double)player.cb_chance; double CR_F = (double)player.postflop_check_raise[0] / (double)player.postflop_check[0]; return (BaseSystem.SumArray(player.deal_count) + "/" + VPIP.ToString("P2") + "/" + PFR.ToString("P2") + "/" + Bet_3.ToString("P2") + "/" + Bet_3_Fold.ToString("P2") + "/" + AF_F.ToString("F2") + "/" + CB_F.ToString("P2") + "/" + CR_F.ToString("P2")); } return("NotFound!"); }
public void GoPostflop(int phase) { //フロップ/ターン/リバー開始 this.phase = phase; //フラグ関連の初期化 //アクション回数 BaseSystem.ResetArray(ref action_count); //ポストフロップなのでベット/レイズ回数の初期値は0 bet_raise_count = 0; //Checkフラグ BaseSystem.ResetArray(ref check_flag, false); //プリフロップでフォールドしてないプレイヤーはフロップ到達回数を+1 for (int i = 0; i < tablePlayers.Count; i++) { if (fold_phase[i] == -1) { tablePlayers[i].postflop_join[phase - FLOP]++; } } }
public void Action(string line) { //テーブルのプレイヤーの名前を検索 for (int i = 0; i < tablePlayers.Count; i++) { //一致するプレイヤー名が存在 if (line.Contains(tablePlayers[i].player_name + PokerStars_Strings.Name_Action)) { //プレイヤー名の部分を削除 line = line.Replace(tablePlayers[i].player_name + PokerStars_Strings.Name_Action, ""); //キャッシュ PlayerData player = tablePlayers[i]; if (phase == PREFLOP) { if (line.Contains(PokerStars_Strings.Flod)) { fold_phase[i] = PREFLOP; if (bet_raise_count <= 2) { //何もしない } if (bet_raise_count == 3) { if (action_count[i] >= 1) { player.preflop_3bet_fold[player.position]++; } } if (bet_raise_count >= 4) { if (action_count[i] >= 1) { player.preflop_4bet_fold[player.position]++; } } } if (line.Contains(PokerStars_Strings.Call) || line.Contains(PokerStars_Strings.Raise)) { if (action_count[i] <= 0) { player.actively_join[player.position]++; } action_count[i]++; if (line.Contains(PokerStars_Strings.Raise)) { bet_raise_count++; BaseSystem.ResetArray(ref original_raise, false); original_raise[i] = true; if (bet_raise_count == 2) { player.preflop_raise[player.position]++; } if (bet_raise_count == 3) { player.preflop_3bet[player.position]++; for (int p = 0; p < fold_phase.Length; p++) { if (fold_phase[p] == -1) { tablePlayers[p].preflop_3bet_encount[tablePlayers[p].position]++; } } } if (bet_raise_count >= 4) { player.preflop_4bet[player.position]++; for (int p = 0; p < fold_phase.Length; p++) { if (fold_phase[p] == -1) { tablePlayers[p].preflop_4bet_encount[tablePlayers[p].position]++; } } } } } } if (phase == FLOP || phase == TURN || phase == RIVER) { if (phase == FLOP) { if (original_raise[i]) { player.cb_chance++; } } if (line.Contains(PokerStars_Strings.Flod)) { player.postflop_fold[phase - FLOP]++; } if (line.Contains(PokerStars_Strings.Check)) { check_flag[i] = true; player.postflop_check[phase - FLOP]++; if (original_raise[i]) { BaseSystem.ResetArray(ref original_raise, false); } } if (line.Contains(PokerStars_Strings.Call)) { player.postflop_call[phase - FLOP]++; } if (line.Contains(PokerStars_Strings.Bet)) { if (phase == FLOP) { if (original_raise[i]) { player.cb_count++; } } BaseSystem.ResetArray(ref original_raise, false); original_raise[i] = true; player.postflop_bet[phase - FLOP]++; } if (line.Contains(PokerStars_Strings.Raise)) { BaseSystem.ResetArray(ref original_raise, false); original_raise[i] = true; player.postflop_raise[phase - FLOP]++; if (check_flag[i]) { player.postflop_check_raise[phase - FLOP]++; } } } break; } } }
public void CombineData(PlayerData add) { if (this.player_name.Equals(add.player_name)) { position = -1; BaseSystem.AddArray( ref deal_count, add.deal_count); BaseSystem.AddArray( ref actively_join, add.actively_join); BaseSystem.AddArray( ref preflop_raise, add.preflop_raise); BaseSystem.AddArray( ref preflop_3bet, add.preflop_3bet); BaseSystem.AddArray( ref preflop_4bet, add.preflop_4bet); BaseSystem.AddArray( ref preflop_3bet_encount, add.preflop_3bet_encount); BaseSystem.AddArray( ref preflop_4bet_encount, add.preflop_4bet_encount); BaseSystem.AddArray( ref preflop_3bet_fold, add.preflop_3bet_fold); BaseSystem.AddArray( ref preflop_4bet_fold, add.preflop_4bet_fold); BaseSystem.AddArray( ref postflop_fold, add.postflop_fold); BaseSystem.AddArray( ref postflop_check, add.postflop_check); BaseSystem.AddArray( ref postflop_call, add.postflop_call); BaseSystem.AddArray( ref postflop_bet, add.postflop_bet); BaseSystem.AddArray( ref postflop_raise, add.postflop_raise); BaseSystem.AddArray( ref postflop_check_raise, add.postflop_check_raise); BaseSystem.AddArray( ref postflop_join, add.postflop_join); BaseSystem.AddArray( ref postflop_win, add.postflop_win); showdown_count += add.showdown_count; showdown_win += add.showdown_win; BaseSystem.AddArray( ref blind_steal_encount, add.blind_steal_encount); BaseSystem.AddArray( ref blind_steal_try, add.blind_steal_try); blind_defence_encount += add.blind_defence_encount; blind_defence_try += add.blind_defence_try; cb_chance += add.cb_chance; cb_count += add.cb_count; } }