Beispiel #1
0
        public void GoPreflop()
        {
            //プリフロップ開始
            phase = PREFLOP;

            //フラグ関連の初期化
            //アクション回数
            action_count = new int[tablePlayers.Count];
            BaseSystem.ResetArray(ref action_count);
            //プリフロップなのでベット/レイズ回数の初期値は1
            bet_raise_count = 1;
            //フォールドタイミングは-1(null扱い)に設定
            fold_phase = new int[tablePlayers.Count];
            BaseSystem.ResetArray(ref fold_phase, -1);
            //オリジナルレイザー
            original_raise = new bool[tablePlayers.Count];
            BaseSystem.ResetArray(ref original_raise, false);
            //Check
            check_flag = new bool[tablePlayers.Count];
            BaseSystem.ResetArray(ref check_flag, false);

            //全員に対して手札が配られた回数を+1
            foreach (PlayerData player in tablePlayers)
            {
                player.AddDealCount();
            }
        }
Beispiel #2
0
        public void Reset()
        {
            BaseSystem.ResetArray(ref deal_count);
            BaseSystem.ResetArray(ref actively_join);
            BaseSystem.ResetArray(ref preflop_raise);
            BaseSystem.ResetArray(ref preflop_3bet);
            BaseSystem.ResetArray(ref preflop_4bet);
            BaseSystem.ResetArray(ref preflop_3bet_encount);
            BaseSystem.ResetArray(ref preflop_4bet_encount);
            BaseSystem.ResetArray(ref preflop_3bet_fold);
            BaseSystem.ResetArray(ref preflop_4bet_fold);

            BaseSystem.ResetArray(ref postflop_fold);
            BaseSystem.ResetArray(ref postflop_check);
            BaseSystem.ResetArray(ref postflop_call);
            BaseSystem.ResetArray(ref postflop_bet);
            BaseSystem.ResetArray(ref postflop_raise);
            BaseSystem.ResetArray(ref postflop_check_raise);

            BaseSystem.ResetArray(ref postflop_join);
            BaseSystem.ResetArray(ref postflop_win);
            showdown_count = 0;
            showdown_win   = 0;

            BaseSystem.ResetArray(ref blind_steal_encount);
            BaseSystem.ResetArray(ref blind_steal_try);
            blind_defence_encount = 0;
            blind_defence_try     = 0;

            cb_chance = 0;
            cb_count  = 0;
        }
Beispiel #3
0
        public string SearchPlayer(string player_name)
        {
            int index = playerDatas.BinarySearch(new PlayerData(player_name, -1));

            if (index >= 0)
            {
                PlayerData player     = playerDatas[index];
                double     deal_count = (double)BaseSystem.SumArray(player.deal_count);
                double     VPIP       =
                    (double)BaseSystem.SumArray(player.actively_join)
                    / deal_count;
                double PFR =
                    (double)BaseSystem.SumArray(player.preflop_raise)
                    / deal_count;
                double Bet_3 =
                    (double)BaseSystem.SumArray(player.preflop_3bet)
                    / deal_count;
                double Bet_3_Fold =
                    (double)BaseSystem.SumArray(player.preflop_3bet_fold)
                    / (double)BaseSystem.SumArray(player.preflop_3bet_encount);

                double AF_F =
                    ((double)player.postflop_raise[0] +
                     (double)player.postflop_bet[0])
                    / (double)player.postflop_call[0];
                double CB_F =
                    (double)player.cb_count
                    / (double)player.cb_chance;
                double CR_F =
                    (double)player.postflop_check_raise[0]
                    / (double)player.postflop_check[0];

                return
                    (BaseSystem.SumArray(player.deal_count) + "/" +
                     VPIP.ToString("P2") + "/" + PFR.ToString("P2") + "/" +
                     Bet_3.ToString("P2") + "/" + Bet_3_Fold.ToString("P2") + "/" +
                     AF_F.ToString("F2") + "/" + CB_F.ToString("P2") + "/" +
                     CR_F.ToString("P2"));
            }

            return("NotFound!");
        }
Beispiel #4
0
        public void GoPostflop(int phase)
        {
            //フロップ/ターン/リバー開始
            this.phase = phase;

            //フラグ関連の初期化
            //アクション回数
            BaseSystem.ResetArray(ref action_count);
            //ポストフロップなのでベット/レイズ回数の初期値は0
            bet_raise_count = 0;
            //Checkフラグ
            BaseSystem.ResetArray(ref check_flag, false);

            //プリフロップでフォールドしてないプレイヤーはフロップ到達回数を+1
            for (int i = 0; i < tablePlayers.Count; i++)
            {
                if (fold_phase[i] == -1)
                {
                    tablePlayers[i].postflop_join[phase - FLOP]++;
                }
            }
        }
Beispiel #5
0
        public void Action(string line)
        {
            //テーブルのプレイヤーの名前を検索
            for (int i = 0; i < tablePlayers.Count; i++)
            {
                //一致するプレイヤー名が存在
                if (line.Contains(tablePlayers[i].player_name + PokerStars_Strings.Name_Action))
                {
                    //プレイヤー名の部分を削除
                    line = line.Replace(tablePlayers[i].player_name + PokerStars_Strings.Name_Action, "");
                    //キャッシュ
                    PlayerData player = tablePlayers[i];

                    if (phase == PREFLOP)
                    {
                        if (line.Contains(PokerStars_Strings.Flod))
                        {
                            fold_phase[i] = PREFLOP;

                            if (bet_raise_count <= 2)
                            {
                                //何もしない
                            }
                            if (bet_raise_count == 3)
                            {
                                if (action_count[i] >= 1)
                                {
                                    player.preflop_3bet_fold[player.position]++;
                                }
                            }
                            if (bet_raise_count >= 4)
                            {
                                if (action_count[i] >= 1)
                                {
                                    player.preflop_4bet_fold[player.position]++;
                                }
                            }
                        }

                        if (line.Contains(PokerStars_Strings.Call) ||
                            line.Contains(PokerStars_Strings.Raise))
                        {
                            if (action_count[i] <= 0)
                            {
                                player.actively_join[player.position]++;
                            }
                            action_count[i]++;

                            if (line.Contains(PokerStars_Strings.Raise))
                            {
                                bet_raise_count++;

                                BaseSystem.ResetArray(ref original_raise, false);
                                original_raise[i] = true;

                                if (bet_raise_count == 2)
                                {
                                    player.preflop_raise[player.position]++;
                                }
                                if (bet_raise_count == 3)
                                {
                                    player.preflop_3bet[player.position]++;

                                    for (int p = 0; p < fold_phase.Length; p++)
                                    {
                                        if (fold_phase[p] == -1)
                                        {
                                            tablePlayers[p].preflop_3bet_encount[tablePlayers[p].position]++;
                                        }
                                    }
                                }
                                if (bet_raise_count >= 4)
                                {
                                    player.preflop_4bet[player.position]++;

                                    for (int p = 0; p < fold_phase.Length; p++)
                                    {
                                        if (fold_phase[p] == -1)
                                        {
                                            tablePlayers[p].preflop_4bet_encount[tablePlayers[p].position]++;
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (phase == FLOP || phase == TURN || phase == RIVER)
                    {
                        if (phase == FLOP)
                        {
                            if (original_raise[i])
                            {
                                player.cb_chance++;
                            }
                        }

                        if (line.Contains(PokerStars_Strings.Flod))
                        {
                            player.postflop_fold[phase - FLOP]++;
                        }

                        if (line.Contains(PokerStars_Strings.Check))
                        {
                            check_flag[i] = true;

                            player.postflop_check[phase - FLOP]++;

                            if (original_raise[i])
                            {
                                BaseSystem.ResetArray(ref original_raise, false);
                            }
                        }

                        if (line.Contains(PokerStars_Strings.Call))
                        {
                            player.postflop_call[phase - FLOP]++;
                        }

                        if (line.Contains(PokerStars_Strings.Bet))
                        {
                            if (phase == FLOP)
                            {
                                if (original_raise[i])
                                {
                                    player.cb_count++;
                                }
                            }

                            BaseSystem.ResetArray(ref original_raise, false);
                            original_raise[i] = true;

                            player.postflop_bet[phase - FLOP]++;
                        }

                        if (line.Contains(PokerStars_Strings.Raise))
                        {
                            BaseSystem.ResetArray(ref original_raise, false);
                            original_raise[i] = true;

                            player.postflop_raise[phase - FLOP]++;

                            if (check_flag[i])
                            {
                                player.postflop_check_raise[phase - FLOP]++;
                            }
                        }
                    }

                    break;
                }
            }
        }
Beispiel #6
0
        public void CombineData(PlayerData add)
        {
            if (this.player_name.Equals(add.player_name))
            {
                position = -1;

                BaseSystem.AddArray(
                    ref deal_count,
                    add.deal_count);
                BaseSystem.AddArray(
                    ref actively_join,
                    add.actively_join);
                BaseSystem.AddArray(
                    ref preflop_raise,
                    add.preflop_raise);
                BaseSystem.AddArray(
                    ref preflop_3bet,
                    add.preflop_3bet);
                BaseSystem.AddArray(
                    ref preflop_4bet,
                    add.preflop_4bet);
                BaseSystem.AddArray(
                    ref preflop_3bet_encount,
                    add.preflop_3bet_encount);
                BaseSystem.AddArray(
                    ref preflop_4bet_encount,
                    add.preflop_4bet_encount);
                BaseSystem.AddArray(
                    ref preflop_3bet_fold,
                    add.preflop_3bet_fold);
                BaseSystem.AddArray(
                    ref preflop_4bet_fold,
                    add.preflop_4bet_fold);

                BaseSystem.AddArray(
                    ref postflop_fold,
                    add.postflop_fold);
                BaseSystem.AddArray(
                    ref postflop_check,
                    add.postflop_check);
                BaseSystem.AddArray(
                    ref postflop_call,
                    add.postflop_call);
                BaseSystem.AddArray(
                    ref postflop_bet,
                    add.postflop_bet);
                BaseSystem.AddArray(
                    ref postflop_raise,
                    add.postflop_raise);
                BaseSystem.AddArray(
                    ref postflop_check_raise,
                    add.postflop_check_raise);

                BaseSystem.AddArray(
                    ref postflop_join,
                    add.postflop_join);
                BaseSystem.AddArray(
                    ref postflop_win,
                    add.postflop_win);
                showdown_count +=
                    add.showdown_count;
                showdown_win +=
                    add.showdown_win;

                BaseSystem.AddArray(
                    ref blind_steal_encount,
                    add.blind_steal_encount);
                BaseSystem.AddArray(
                    ref blind_steal_try,
                    add.blind_steal_try);
                blind_defence_encount +=
                    add.blind_defence_encount;
                blind_defence_try +=
                    add.blind_defence_try;

                cb_chance +=
                    add.cb_chance;
                cb_count +=
                    add.cb_count;
            }
        }