Example #1
0
        // --------------------------------------------------------------
        // Action Fields
        // --------------------------------------------------------------

        /// <summary>
        /// Get an event.
        /// </summary>
        /// <param name="title">Title for action field.</param>
        /// <param name="actionParams">Action field parameters.</param>
        /// <param name="actionField">Action field.</param>
        /// <param name="heroObject">Hero object that is the target of this action.</param>
        public static void BuildField(string title, HeroActionParams actionParams, HeroActionField actionField, HeroObject heroObject)
        {
            EventFieldData data = CreateFieldData(title, actionField, actionParams.heroObject);

            //-----------------------------------------
            // Display this title above the field
            //-----------------------------------------
            if (data.title != "")
            {
                SimpleLayout.Label(data.title);
            }

            // save target object
            data.targetHeroObject = heroObject;

            // draw states
            if (data.targetHeroObject != null)
            {
                SimpleLayout.Label("State:");
                List <HeroState> states = new List <HeroState>();
                if (data.targetHeroObject != null)
                {
                    states = data.targetHeroObject.states.states;
                }
                data = GetTargetStateEvent(data, states);

                // draw events for state
                if (data.stateID > 0)
                {
                    SimpleLayout.Label("Event:");
                    List <HeroEvent> items = new List <HeroEvent>();
                    if (data.targetHeroObject != null && data.stateID > 0)
                    {
                        items = data.targetHeroObject.states.states[data.stateID - 1].heroEvent;
                    }
                    data = BuildEventFieldList(data, items);
                }
            }


            //-----------------------------------------
            // assign values back to hero object fields
            //-----------------------------------------
            actionField.heroObjects[0] = data.targetHeroObject;
            actionField.ints[0]        = data.objectType;
            actionField.ints[1]        = data.objectID;
            actionField.ints[2]        = data.fieldID;
            actionField.ints[3]        = data.stateID;
            actionField.ints[4]        = data.heroGUID;
            actionField.ints[5]        = data.fieldType;
            actionField.strings[0]     = data.objectName;

            //-----------------------------------------
            // Visual stuff
            //-----------------------------------------
            //SimpleLayout.Space();
            //SimpleLayout.EndHorizontal();
        }
Example #2
0
        // --------------------------------------------------------------
        // Initialize Action Field
        // --------------------------------------------------------------

        /// <summary>
        /// Create the subfields that we need for this action field.
        /// </summary>
        /// <param name="title">The title of the action.</param>
        /// <param name="actionField">The action field.</param>
        /// <param name="heroObject">The hero object that contains this action field.</param>
        /// <returns>The data for this action field.</returns>
        private static EventFieldData CreateFieldData(string title, HeroActionField actionField, HeroObject heroObject)
        {
            EventFieldData data = new EventFieldData();

            data.Init(ref actionField);
            data.title            = title;
            data.heroObject       = heroObject;
            data.targetHeroObject = actionField.heroObjects[0];
            data.objectType       = actionField.ints[0];
            data.objectID         = actionField.ints[1];
            data.fieldID          = actionField.ints[2];
            data.stateID          = actionField.ints[3];
            data.heroGUID         = actionField.ints[4];
            data.fieldType        = actionField.ints[5];
            data.objectName       = actionField.strings[0];
            return(data);
        }
Example #3
0
        // --------------------------------------------------------------
        // Helpers
        // --------------------------------------------------------------

        /// <summary>
        /// Select a state on a hero object.
        /// </summary>
        /// <param name="data">Current data for this action field.</param>
        /// <param name="items">The states on the hero object.</param>
        /// <returns>The data for this action field.</returns>
        private static EventFieldData GetTargetStateEvent(EventFieldData data, List <HeroState> items)
        {
            // hero object does not exist on game object or int list is empty
            if (data.targetHeroObject == null || items.Count == 0)
            {
                SimpleLayout.Label("[No States]");
                data.stateID = 0;
            }
            // everything looks okay. draw list.
            else
            {
                // if we are referencing a field that no longer exists in list, reset field
                if (items.Count < data.stateID)
                {
                    data.stateID = 0;
                }

                // draw the list
                data.stateID = new HeroField.StateListField().SetValues(data.stateID, items, 0);
            }

            return(data);
        }