public void EndPlayerTurn() { GameManager.Instance.SelectAction(ActionType.None); CameraManager.instance.GetPlayerCamera.ResetPlayerCamera(); currentTurnState = TurnState.EnemyTurn; OnEndPlayerTurn?.Invoke(); currentEnemiesTurnCounter = 0; StartCoroutine("BetweenTurnsCoroutine"); }
private void EndPlayerTurn() { OnEndPlayerTurn?.Invoke(this, null); }