Example #1
0
        private string GetGameEntityText(GameState game)
        {
            string result = "";

            GameState.Entity game_entity;
            if (!game.TryGetGameEntity(out game_entity)) return "";

            if (game_entity.HasTag(GameTag.STEP))
            {
                TAG_STEP step = (TAG_STEP)game_entity.GetTag(GameTag.STEP);
                result += "[TAG] STEP = " + step.ToString() + Environment.NewLine;
            }
            result += Environment.NewLine;

            result += "All tags: " + Environment.NewLine;
            foreach (var tag in game_entity.Tags)
            {
                result += "[TAG] " + tag.Key.ToString() + " -> " + tag.Value.ToString() + Environment.NewLine;
            }

            return result;
        }
Example #2
0
        private GameStage GetGameStage(GameState game)
        {
            GameState.Entity game_entity;
            if (!game.TryGetGameEntity(out game_entity)) return GameStage.STAGE_UNKNOWN;

            GameState.Entity player_entity;
            if (!game.TryGetPlayerEntity(out player_entity)) return GameStage.STAGE_UNKNOWN;

            GameState.Entity opponent_entity;
            if (!game.TryGetOpponentEntity(out opponent_entity)) return GameStage.STAGE_UNKNOWN;

            if (player_entity.GetTagOrDefault(GameTag.MULLIGAN_STATE, (int)TAG_MULLIGAN.INVALID) == (int)TAG_MULLIGAN.INPUT)
            {
                return GameStage.STAGE_PLAYER_MULLIGAN;
            }

            if (opponent_entity.GetTagOrDefault(GameTag.MULLIGAN_STATE, (int)TAG_MULLIGAN.INVALID) == (int)TAG_MULLIGAN.INPUT)
            {
                return GameStage.STAGE_OPPONENT_MULLIGAN;
            }

            if (!game_entity.HasTag(GameTag.STEP)) return GameStage.STAGE_UNKNOWN;

            TAG_STEP game_entity_step = (TAG_STEP)game_entity.GetTag(GameTag.STEP);
            if (game_entity_step != TAG_STEP.MAIN_ACTION) return GameStage.STAGE_GAME_FLOW;

            bool player_first = false;
            if (player_entity.GetTagOrDefault(GameTag.FIRST_PLAYER, 0) == 1) player_first = true;
            else if (opponent_entity.GetTagOrDefault(GameTag.FIRST_PLAYER, 0) == 1) player_first = false;
            else throw new Exception("parse failed");

            int turn = game_entity.GetTagOrDefault(GameTag.TURN, -1);
            if (turn < 0) return GameStage.STAGE_UNKNOWN;

            if (player_first && (turn % 2 == 1)) return GameStage.STAGE_PLAYER_CHOICE;
            else if (!player_first && (turn % 2 == 0)) return GameStage.STAGE_PLAYER_CHOICE;
            else return GameStage.STAGE_OPPONENT_CHOICE;
        }