/// <summary>
        /// Method that controls the refilling, in which it both handle the refill and also ensures the correct refilling
        /// </summary>
        /// <param name="fillGums"></param>
        /// <returns>String which indicates the status of the filling</returns>
        public string FillMachine(List <Gum> fillGums)
        {
            if (storageBowl.GetNumberOfGums().Count == 55)
            {
                return("Machine is already full");
            }
            Random rand = new Random();

            while (storageBowl.GetNumberOfGums().Count != 55 && fillGums.Count > 0)
            {
                Gum        bufferGum      = fillGums[rand.Next(0, fillGums.Count)];
                int        availableSlots = SortGum(bufferGum, storageBowl.GetNumberOfGums());
                List <Gum> sortedGums     = new List <Gum>();
                foreach (Gum item in fillGums)
                {
                    if (item.Flavour == bufferGum.Flavour)
                    {
                        sortedGums.Add(item);
                    }
                }
                List <Gum> finalList = new List <Gum>();
                for (int i = 0; i < availableSlots; i++)
                {
                    finalList.Add(sortedGums[i]);
                    fillGums.Remove(sortedGums[i]);
                }
                storageBowl.FillMachine(finalList);
            }
            return("The machine has been filled");
        }
        /// <summary>
        /// Retrieves a random piece of gum from the list
        /// </summary>
        /// <returns>The randomly chosen piece of gum</returns>
        public Gum GetGum()
        {
            Random rand = new Random();
            Gum    gum  = gums[rand.Next(0, gums.Count)];

            gums.Remove(gum);
            return(gum);
        }
Example #3
0
        /// <summary>
        /// Simulate that the user takes the gum from the machine
        /// </summary>
        static void TakeTheGum()
        {
            Gum gum = household.gumballMachine.TakeGum();

            if (gum != null)
            {
                Console.WriteLine("Allright, you just got a delicious {0} gum", gum.Flavour);
            }
            else
            {
                Console.WriteLine("I'm sorry, but there is no gum..");
            }
        }
 /// <summary>
 /// Handles the part where the gum is taken from the machine
 /// </summary>
 /// <returns></returns>
 public Gum TakeGum()
 {
     if (outputDrawer.Gum != null)
     {
         Gum gum = outputDrawer.Gum;
         outputDrawer.Gum = null;
         return(gum);
     }
     else
     {
         return(null);
     }
 }
 /// <summary>
 /// Create the new batch, with the correct amount
 /// </summary>
 void GetNextBatchReady()
 {
     nextGumBatch.Clear();
     for (int i = 0; i < 14; i++)
     {
         Gum gum = new Gum();
         gum.Flavour = "Blueberry";
         nextGumBatch.Add(gum);
     }
     for (int i = 0; i < 6; i++)
     {
         Gum gum = new Gum();
         gum.Flavour = "Blackberry";
         nextGumBatch.Add(gum);
     }
     for (int i = 0; i < 12; i++)
     {
         Gum gum = new Gum();
         gum.Flavour = "TuttiFrutti";
         nextGumBatch.Add(gum);
     }
     for (int i = 0; i < 10; i++)
     {
         Gum gum = new Gum();
         gum.Flavour = "Orange";
         nextGumBatch.Add(gum);
     }
     for (int i = 0; i < 8; i++)
     {
         Gum gum = new Gum();
         gum.Flavour = "Strawberry";
         nextGumBatch.Add(gum);
     }
     for (int i = 0; i < 5; i++)
     {
         Gum gum = new Gum();
         gum.Flavour = "Apple";
         nextGumBatch.Add(gum);
     }
 }
        /// <summary>
        /// Priavte method used to sort the gum, and calculate the possible correct fillings
        /// </summary>
        /// <param name="gum">The gum trying to be filled</param>
        /// <param name="holding">The list of gum that is currently in the machine</param>
        /// <returns>An integer which indicates how many of the specific flavour there can be in the machine</returns>
        int SortGum(Gum gum, List <Gum> holding)
        {
            int        minHolding     = 0;
            int        maxHolding     = 0;
            List <Gum> currentHolding = new List <Gum>();

            foreach (Gum gumItem in holding)
            {
                if (gumItem.Flavour == gum.Flavour)
                {
                    currentHolding.Add(gumItem);
                }
            }
            switch (gum.Flavour)
            {
            case "Blueberry":
                minHolding = 12;
                maxHolding = 14;
                break;

            case "Blackberry":
                minHolding = 5;
                maxHolding = 7;
                break;

            case "TuttiFrutti":
                minHolding = 10;
                maxHolding = 12;
                break;

            case "Orange":
                minHolding = 9;
                maxHolding = 11;
                break;

            case "Strawberry":
                minHolding = 6;
                maxHolding = 8;
                break;

            case "Apple":
                minHolding = 4;
                maxHolding = 6;
                break;

            default:
                break;
            }
            if (currentHolding.Count == maxHolding)
            {
                return(0);
            }
            else if (currentHolding.Count < minHolding)
            {
                return(minHolding - currentHolding.Count);
            }
            else
            {
                return(1);
            }
        }