private void OnCardBaseChanged() { _castRules.ChangeBaseValue(_cardBase.Value.CastInstructions); }
private void OnCardBaseChanged() { _abilities.ChangeBaseValue(_cardBase.Value.TriggeredAbilities); }
private void OnCardBaseChanged() { _colors.ChangeBaseValue(_cardBase.Value.ProtectionsFromColors); _cardTypes.ChangeBaseValue(_cardBase.Value.ProtectionsFromTypes); }
private void OnCardBaseChanged() { _abilities.ChangeBaseValue(_cardBase.Value.StaticAbilities); }
private void OnCardBaseChanged() { _power.ChangeBaseValue(_cardBase.Value.Power); _toughness.ChangeBaseValue(_cardBase.Value.Toughness); }