public TriggeredAbilities(CardBase cardBase) { _cardBase = cardBase; _abilities = new Characteristic <List <TriggeredAbility> >(cardBase.Value.TriggeredAbilities); }
public ActivatedAbilities(CardBase cardBase) { _cardBase = cardBase; _abilities = new Characteristic <List <ActivatedAbility> >(cardBase.Value.ActivatedAbilities); }
public Strenght(int?power, int?toughness) { _power = new Characteristic <int?>(power); _toughness = new Characteristic <int?>(toughness); }
public StaticAbilities(CardBase cardBase) { _cardBase = cardBase; _abilities = new Characteristic <List <StaticAbility> >(cardBase.Value.StaticAbilities); }
public NamedGameModifiers() { _abilities = new Characteristic <List <Static> >(new List <Static>()); }
public CardBase(CardParameters cardParameters) { _parameters = new Characteristic <CardParameters>(cardParameters); }