Example #1
0
 //checks if a particular X and Y pair is inside the obstruction, inclusive
 public bool isColliding(Obstruction obj)
 {
     if (originX + width + 20 < obj.originX || originX > obj.originX + obj.width + 20 || originY > obj.originY + obj.height + 20 || obj.originY > originY + height + 20)
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }
Example #2
0
        private bool checkCollisions(float X, float Y, float W, float H, float startX, float startY, float endX, float endY)
        {
            Obstruction checkObs = new Obstruction(X, Y, H, W);

            //obviously we don't want our start and end points intersecting with any obstructions
            if (checkObs.isInside(startX, startY))
            {
                return(true);
            }
            if (checkObs.isInside(endX, endY))
            {
                return(true);
            }

            //check if we are also intersecting anything that is already established
            foreach (Obstruction obj in objList)
            {
                if (obj.isColliding(checkObs))
                {
                    return(true);
                }
            }
            return(false);
        }