/// <summary> /// Constructs this matrix from a bmat2x3. Non-overwritten fields are from an Identity matrix. /// </summary> public bmat2(bmat2x3 m) { this.m00 = m.m00; this.m01 = m.m01; this.m10 = m.m10; this.m11 = m.m11; }
/// <summary> /// Constructs this matrix from a bmat2x3. Non-overwritten fields are from an Identity matrix. /// </summary> public bmat2x3(bmat2x3 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; }
/// <summary> /// Constructs this matrix from a bmat2x3. Non-overwritten fields are from an Identity matrix. /// </summary> public bmat3x2(bmat2x3 m) { this.m00 = m.m00; this.m01 = m.m01; this.m10 = m.m10; this.m11 = m.m11; this.m20 = false; this.m21 = false; }
/// <summary> /// Constructs this matrix from a bmat2x3. Non-overwritten fields are from an Identity matrix. /// </summary> public bmat2x4(bmat2x3 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m03 = false; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m13 = false; }
/// <summary> /// Constructs this matrix from a bmat2x3. Non-overwritten fields are from an Identity matrix. /// </summary> public bmat3(bmat2x3 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m20 = false; this.m21 = false; this.m22 = true; }
/// <summary> /// Constructs this matrix from a bmat2x3. Non-overwritten fields are from an Identity matrix. /// </summary> public bmat4(bmat2x3 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m03 = false; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m13 = false; this.m20 = false; this.m21 = false; this.m22 = true; this.m23 = false; this.m30 = false; this.m31 = false; this.m32 = false; this.m33 = true; }
/// <summary> /// Returns an enumerator that iterates through all fields. /// </summary> public static IEnumerator <bool> GetEnumerator(bmat2x3 m) => m.GetEnumerator();
/// <summary> /// Creates a 1D array with all values (internal order) /// </summary> public static bool[] Values1D(bmat2x3 m) => m.Values1D;
/// <summary> /// Creates a 2D array with all values (address: Values[x, y]) /// </summary> public static bool[,] Values(bmat2x3 m) => m.Values;
/// <summary> /// Returns true iff this equals rhs component-wise. /// </summary> public bool Equals(bmat2x3 rhs) => (((m00.Equals(rhs.m00) && m01.Equals(rhs.m01)) && m02.Equals(rhs.m02)) && ((m10.Equals(rhs.m10) && m11.Equals(rhs.m11)) && m12.Equals(rhs.m12)));