public void Start() { wheelCollider = gameObject.AddComponent <KSPWheelCollider>(); wheelCollider.rigidbody = this.rigidBody; bumpStopCollider = new GameObject("BSC-" + wheelCollider.name); SphereCollider sc = bumpStopCollider.AddComponent <SphereCollider>(); PhysicMaterial mat = new PhysicMaterial("TEST"); mat.bounciness = 0.0f; mat.dynamicFriction = 0; mat.staticFriction = 0; sc.material = mat; OnValidate();//manually call to set all current parameters into wheel collider object }
internal void onWheelCreated(Transform transform, KSPWheelCollider collider) { this.wheelTransform = transform; this.wheel = collider; postWheelCreated(); }