Example #1
0
 public static void GodMode(int Client, string str)
 {
     if (str == "On")
     {
         PS3.WriteByte((uint)ClientOffset.Godmode + 0x280 * (uint)Client, 0x80);
     }
     else if (str == "Off")
     {
         PS3.WriteByte((uint)ClientOffset.Godmode + 0x280 * (uint)Client, 0x00);
     }
 }
Example #2
0
 public static void SpeedLobby(AllBytes.SpeedLevel SLevel)
 {
     PS3.WriteByte((uint)LobbyModsOffset.PlayerSpeed, (byte)SLevel);
     PS3.SetMemory((uint)LobbyModsOffset.PlayerSpeed, new byte[] { 0xBE });
 }
Example #3
0
 public static void PlayerColor_Modz(byte Color)
 {
     PS3.WriteByte((uint)NonHoastOffsets.GlowPlayers, (byte)Color);
 }
Example #4
0
 public static void LobbyJump(AllBytes.JumpLevel JLevel)
 {
     PS3.WriteByte((uint)LobbyModsOffset.JumpHeight, (byte)JLevel);
     PS3.SetMemory((uint)LobbyModsOffset.JumpHeight + 1, new byte[] { 0x1C });
 }
Example #5
0
 public static void ChangeTeam(int Client, byte NewTeam)
 {
     PS3.WriteByte((uint)ClientOffset.ChangeTeam + 0x3700 * (uint)Client, NewTeam);
 }