private void onRetryGame(GhostGen.GeneralEvent e) { view.RemoveListener("on_retry", onRetryGame); RemoveView(); Singleton.instance.notificationDispatcher.DispatchEvent(GameplayEventType.GAME_RETRY); }
private void onLootPickedUp(GhostGen.GeneralEvent e) { LootConfig.LootItemDef itemDef = e.data as LootConfig.LootItemDef; if (itemDef != null) { AddItem(itemDef.type, itemDef.GetQuantitiy()); _dispatcher.DispatchEvent(GameplayEventType.INVENTORY_UPDATED, false, itemDef.type); } }
private bool _invokeDispatchEvent(GeneralEvent e) { bool result = false; List <Action <GhostGen.GeneralEvent> > callbackList = null; if (_eventDictionary.TryGetValue(e.type, out callbackList)) { int length = callbackList.Count; for (int i = 0; i < length; ++i) { if (callbackList[i] != null) { callbackList[i].Invoke(e); } } result = true; } else if (canBubble(e.isBubbling)) { e.isBubbling = false; // Don't double bubble Transform parent = _bubbler.parent; IEventDispatcher[] dispatcherList = parent.GetComponentsInParent <IEventDispatcher>(); for (int i = 0; i < dispatcherList.Length; ++i) { e.currentTarget = dispatcherList[i]; if (dispatcherList[i].DispatchEvent(e)) { result = true; break; } } } return(result); }
public bool DispatchEvent(GeneralEvent e) { return(_invokeDispatchEvent(e)); }
public bool DispatchEvent(GeneralEvent e) { return(dispatcher.DispatchEvent(e)); }
private void OnEnemyDestroyed(GhostGen.GeneralEvent e) { _enemyList.Sort(EnemyUtil.CompareEnemiesByHealth); }
private void OnGameComplete(GhostGen.GeneralEvent e) { bool win = (bool)e.data; _currentFlowState.OnGameOver(); }
private void onEnemyKilled(GhostGen.GeneralEvent e) { _currentFlowState.OnMonsterDestroyed(); }