public void SetUp()
 {
     serverOptions = new ServerOptions
     {
         WorldName = $"TestServerWorld{testCount++}"
     };
     testWorld = new MyServerWorld(serverOptions);
     testWorld.CreateWorld();
 }
 public void WhenWorldCreatedOnInitiate_ShouldStillCallCallbacks()
 {
     testWorld.Dispose();
     testWorld = new MyServerWorld(new ServerOptions
     {
         WorldName = $"TestServerCreatedOnInitiate{testCount++}",
         CreateWorldOnInstantiate = true
     });
     WhenClientConnectedEventRaised_ShouldCallback();
     WhenClientDisconnectedEventRaised_ShouldCallback();
     WhenListeningEventRaised_ShouldCallback();
     WhenListenFailedEventRaised_ShouldCallback();
     WhenDisconnectingEventRaised_ShouldCallback();
 }