Example #1
0
        public void Start()
        {
            UdpClient server = new UdpClient(Protocol.GFXTABLET_PORT);

            var thread = new System.Threading.Thread(delegate()
            {
                while (true)
                {
                    IPEndPoint remoteEndpoint = null;
                    Byte[] receiveBytes       = server.Receive(ref remoteEndpoint);

                    Protocol.event_packet eventData = ByteArrayToStructure <Protocol.event_packet>(receiveBytes);
                    ntohs(ref eventData.x);
                    ntohs(ref eventData.y);
                    ntohs(ref eventData.pressure);
                    if (TabletEvent != null)
                    {
                        TabletEvent(this, eventData);
                    }
                }
            });

            thread.Start();
        }
Example #2
0
        private void Instance_TabletEvent(object sender, Protocol.event_packet e)
        {
            Invoke(new MethodInvoker(delegate() {
                txtX.Text        = e.x.ToString();
                txtY.Text        = e.y.ToString();
                txtPressure.Text = e.pressure.ToString();
                txtButton.Text   = e.button.ToString();


                Win32Interop.POINT screenPos;
                screenPos.x = e.x * 1400 / 65535;
                screenPos.y = e.y * 800 / 65535;

                PointerTouchInfo[] touchEvent = new PointerTouchInfo[1];
                touchEvent[0] = MakePointerTouchInfo(screenPos.x, screenPos.y, (int)Math.Pow(2, Math.Max(1, e.pressure / 1000)), 1);

#if true
                if (e.type == Protocol.EVENT_TYPE_BUTTON && e.down != 0)
                {
                    e.type = Protocol.EVENT_TYPE_MOTION;
                }
                else if (e.type == Protocol.EVENT_TYPE_MOTION && e.pressure > 23000)
                {
                    if (!bIsDown)
                    {
                        e.type = Protocol.EVENT_TYPE_BUTTON;
                    }
                }
#endif

                if (e.type == GfxTabletWinDotnet.Protocol.EVENT_TYPE_MOTION)
                {
                    touchEvent[0].PointerInfo.PointerFlags = PointerFlags.UPDATE | PointerFlags.INCONTACT | PointerFlags.INRANGE;
                }
                else
                {
                    if (e.button == 0)
                    {
                        bIsDown = true;
                        touchEvent[0].PointerInfo.PointerFlags = PointerFlags.DOWN | PointerFlags.INCONTACT | PointerFlags.INRANGE;
                    }
                    else
                    {
                        bIsDown = false;
                        touchEvent[0].PointerInfo.PointerFlags = PointerFlags.UP | PointerFlags.INCONTACT | PointerFlags.INRANGE;
                    }
                }

                touchEvent[0].Pressure = (uint)e.pressure / 2;


                bool ok = TouchInjector.InjectTouchInput(1, touchEvent);
                if (!ok)
                {
                    ok = ok;
                }


                //Win32Interop.PointerTouchInfo[] touchEvent = new Win32Interop.PointerTouchInfo[1];


                //touchEvent[0].PointerInfo.pointerType = Win32Interop.POINTER_INPUT_TYPE.PT_TOUCH;
                //touchEvent[0].PointerInfo.PointerId = 0; //each finger leaving and entering may get a unique id. one is sufficient for our purposes
                ////touchEvent[0].PointerInfo.FrameId = (uint)(gUniqueFrameId++);
                ////touchEvent[0].pointerInfo.pointerFlags = Win32Interop.POINTER_FLAGS.POINTER_FLAG_INRANGE | Win32Interop.POINTER_FLAGS.POINTER_FLAG_INCONTACT | Win32Interop.POINTER_FLAGS.POINTER_FLAG_PRIMARY | Win32Interop.POINTER_FLAGS.POINTER_FLAG_UPDATE | Win32Interop.POINTER_FLAGS.POINTER_FLAG_DOWN;
                ////touchEvent[0].PointerInfo.SourceDevice = IntPtr.Zero;
                ////touchEvent[0].PointerInfo.WindowTarget = IntPtr.Zero; //window under mouse? probably assigend by windows
                //touchEvent[0].PointerInfo.PtPixelLocation.X = 640;
                //touchEvent[0].PointerInfo.PtPixelLocation.Y = 480;
                ////touchEvent[0].PointerInfo.PtHimetricLocation.X = 0;
                ////touchEvent[0].PointerInfo.PtHimetricLocation.Y = 0;
                ////touchEvent[0].PointerInfo.PtHimetricLocationRaw.X = 0;
                ////touchEvent[0].PointerInfo.PtHimetricLocationRaw.Y = 0;
                ////touchEvent[0].PointerInfo.Time = 0; // DateTime.Now.Ticks;
                //touchEvent[0].PointerInfo.HistoryCount = 1;
                ////touchEvent[0].PointerInfo.InputData = 0;
                ////touchEvent[0].PointerInfo.KeyStates = 0; //todo? probably assigned by windows
                ////touchEvent[0].PointerInfo.PerformanceCount = 0;
                ////touchEvent[0].pointerInfo.ButtonChangeType = Win32Interop.POINTER_BUTTON_CHANGE_TYPE.POINTER_CHANGE_NONE;

                //touchEvent[0].TouchFlags = Win32Interop.TouchFlags.NONE;

                //touchEvent[0].TouchMasks = Win32Interop.TouchMask.TOUCH_MASK_PRESSURE | Win32Interop.TouchMask.TOUCH_MASK_CONTACTAREA | Win32Interop.TouchMask.TOUCH_MASK_ORIENTATION;
                //touchEvent[0].Orientation = 90; //stift-neigung, default=0
                //touchEvent[0].ContactArea.left = touchEvent[0].PointerInfo.PtPixelLocation.X - 2;
                //touchEvent[0].ContactArea.top = touchEvent[0].PointerInfo.PtPixelLocation.Y - 2;
                //touchEvent[0].ContactArea.right = touchEvent[0].PointerInfo.PtPixelLocation.X + 2;
                //touchEvent[0].ContactArea.bottom = touchEvent[0].PointerInfo.PtPixelLocation.Y + 2;

                //touchEvent[0].Pressure = 32000; // (uint)Math.Min(1024, (int)e.pressure); //0-1024

                //if (e.down == 1)
                //{
                //	touchEvent[0].PointerInfo.PointerFlags = Win32Interop.POINTER_FLAGS.POINTER_FLAG_INRANGE | Win32Interop.POINTER_FLAGS.POINTER_FLAG_INCONTACT | Win32Interop.POINTER_FLAGS.POINTER_FLAG_DOWN;
                //	//touchEvent[0].pointerInfo.ButtonChangeType = Win32Interop.POINTER_BUTTON_CHANGE_TYPE.POINTER_CHANGE_FIRSTBUTTON_DOWN;
                //}
                //else if (e.down == 0)
                //{
                //	touchEvent[0].PointerInfo.PointerFlags = Win32Interop.POINTER_FLAGS.POINTER_FLAG_INRANGE | Win32Interop.POINTER_FLAGS.POINTER_FLAG_INCONTACT | Win32Interop.POINTER_FLAGS.POINTER_FLAG_UP;
                //	//touchEvent[0].pointerInfo.ButtonChangeType = Win32Interop.POINTER_BUTTON_CHANGE_TYPE.POINTER_CHANGE_FIRSTBUTTON_DOWN;
                //}

                //bool ok = Win32Interop.InjectTouchInput(1, touchEvent);
            }));
        }