public float DistanceTo(WorldObject wo) { double dX = wo.xPos - this.xPos; double dY = wo.yPos - this.yPos; double multi = dX * dX + dY * dY; return (float)Math.Sqrt(multi); }
public float DistanceToInY(WorldObject wo) { return Math.Abs(wo.yPos - this.yPos); }