protected override void ApplyGenom(GeneticGame.Genom genom) { maxDegreeX = genom.GetGen("max_degree_x").value; forcePowerLeft = genom.GetGen("force_power_left").value; forcePowerRight = genom.GetGen("force_power_right").value; rig = GetComponent <Rigidbody>(); forcePoint = transform.Find("ForcePoint"); forcePointMat = forcePoint.gameObject.GetComponent <Renderer>().material; StartCoroutine(AddRandomForce(genom.GetGen("force_power_left").maxVal)); }
//public Genom(Dictionary<string, Gen> gens_dict) //{ // this.gens_dict = new Dictionary<string, Gen>(gens_dict); //} public Genom(Genom parent) { for (int j = 0; j < parent.Size(); j++) { Gen pGen = parent.GetGen(j); AddGen(new Gen(pGen)); //copy } //this.gens_dict = new Dictionary<string, Gen>(copy.gens_dict); }
protected override void ApplyGenom(GeneticGame.Genom genom) { maxDegreeXLeft = genom.GetGen("max_degree_x_left").value; maxDegreeXRight = genom.GetGen("max_degree_x_right").value; forcePowerLeft = genom.GetGen("force_power_left").value; forcePowerRight = genom.GetGen("force_power_right").value; wheelRadius = genom.GetGen("wheel_radius").value; rig = GetComponent <Rigidbody>(); forcePoint = transform.Find("ForcePoint"); forcePointMat = forcePoint.gameObject.GetComponent <Renderer>().material; wheel = transform.Find("wheels/Wheel").gameObject; wheel.transform.localScale *= wheelRadius; wheel.transform.localPosition *= wheelRadius / 2; StartCoroutine(AddRandomForce(genom.GetGen("force_power_left").maxVal)); }