Example #1
0
        public bool AssignHero(List <int> heroTeam)
        {
            if (heroTeam.Count > 3 || heroTeam.Count == 0)
            {
                return(false);
            }
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_UserId);
            foreach (int heroId in heroTeam)
            {
                if (!ph.SetHero(heroId).DataCheck())
                {
                    return(false);
                }
            }
            for (int i = 0; i < GameConsts.Hero.MaxHeroTeamCount; i++)
            {
                if (i + 1 > heroTeam.Count)
                {
                    m_Team.Team[i] = 0;
                }
                else
                {
                    m_Team.Team[i] = heroTeam[i];
                }
            }
            PlayerLogic p = new PlayerLogic();

            p.SetUser(m_UserId);
            p.RefreshMight();
            return(true);
        }
Example #2
0
        private void GetInstanceReward(PlayerInstanceLogic instance)
        {
            int         instanceId = instance.MyInstance.InstanceId;
            PlayerLogic player     = new PlayerLogic();

            player.SetUser(m_UserId);
            long nextRecoverTime;

            if (!m_RequestPacket.Win)
            {
                int feedbackEnergy = PlayerInstanceLogic.GetFeedBackEnergy(instanceId);
                player.AddEnergy(feedbackEnergy, out nextRecoverTime);
                m_ResponsePacket.PlayerInfo        = new PBPlayerInfo();
                m_ResponsePacket.PlayerInfo.Energy = player.MyPlayer.Energy;
                m_ResponsePacket.PlayerInfo.NextEnergyRecoveryTime = nextRecoverTime;
                return;
            }
            DTInstance instanceData = PlayerInstanceLogic.GetInstanceData(instanceId);

            player.MyPlayer.Coin += instanceData.Coin;
            player.AddExp(instanceData.PlayerExp);
            m_ResponsePacket.PlayerInfo       = new PBPlayerInfo();
            m_ResponsePacket.PlayerInfo.Id    = player.MyPlayer.Id;
            m_ResponsePacket.PlayerInfo.Coin  = player.MyPlayer.Coin;
            m_ResponsePacket.PlayerInfo.Exp   = player.MyPlayer.Exp;
            m_ResponsePacket.PlayerInfo.Level = player.MyPlayer.Level;
            HeroTeamLogic heroTeam = new HeroTeamLogic();

            heroTeam.SetUser(m_UserId);
            PlayerHeroLogic playerHero = new PlayerHeroLogic();

            playerHero.SetUser(m_UserId);
            foreach (int heroId in heroTeam.MyHeroTeam.Team)
            {
                if (heroId == 0)
                {
                    continue;
                }
                playerHero.SetHero(heroId).AddExp(instanceData.HeroExp);
                m_ResponsePacket.LobbyHeroInfo.Add(new PBLobbyHeroInfo()
                {
                    Type  = heroId,
                    Exp   = playerHero.MyHeros.Heros[heroId].HeroExp,
                    Level = playerHero.MyHeros.Heros[heroId].HeroLv,
                    Might = playerHero.MyHeros.Heros[heroId].Might,
                });
            }
            m_ResponsePacket.InstanceType = instance.MyInstance.InstanceId;
            CacheDictionary <int, int> dropDict = instance.GetDropList();
            PlayerPackageLogic         package  = new PlayerPackageLogic();

            package.SetUser(m_UserId);
            PBReceivedItems receivedItems;

            package.GetItems(dropDict, ReceiveItemMethodType.CompleteInstance, out receivedItems);
            m_ResponsePacket.ReceivedItems = receivedItems;
        }
Example #3
0
        public override bool TakeAction()
        {
            PlayerChessLogic playerChess = new PlayerChessLogic();

            playerChess.SetUser(m_UserId);
            PlayerHeroLogic playerHero = new PlayerHeroLogic();

            playerHero.SetUser(m_UserId);
            foreach (int heroId in m_RequestPacket.HeroTeamInfo.HeroType)
            {
                playerHero.SetHero(heroId);
                if (playerHero.GetHeroInfo() == null)
                {
                    ErrorCode = (int)ErrorType.CannotOpenChance;
                    ErrorInfo = "wrong heroId";
                    return(false);
                }
            }
            playerChess.ChangeTeam(m_RequestPacket.HeroTeamInfo.HeroType);
            m_ResponsePacket.HeroTeamInfo = new PBHeroTeamInfo();
            m_ResponsePacket.HeroTeamInfo.HeroType.AddRange(m_RequestPacket.HeroTeamInfo.HeroType);
            return(true);
        }
Example #4
0
        public override bool TakeAction()
        {
            if (m_RequestPacket.TakeOffGearId == 0 && m_RequestPacket.PutOnGearId == 0)
            {
                ErrorCode = (int)ErrorType.CannotOpenChance;
                ErrorInfo = "invalid param";
                return(false);
            }
            PlayerPackageLogic package = new PlayerPackageLogic();

            package.SetUser(m_UserId);
            GearLogic       gear       = new GearLogic();
            PlayerHeroLogic playerHero = new PlayerHeroLogic();

            playerHero.SetUser(m_UserId);
            GearType position;

            if (m_RequestPacket.PutOnGearId == 0)
            {
                playerHero.SetHero(m_RequestPacket.TakeOffHeroId);
                gear.SetGear(m_RequestPacket.TakeOffGearId);
                DTGear geardata = CacheSet.GearTable.GetData(gear.MyGear.TypeId);
                position = (GearType)geardata.Type;
                if (playerHero.GetHeroInfo().Gears[position] != m_RequestPacket.TakeOffGearId)
                {
                    ErrorCode = (int)ErrorType.CannotOpenChance;
                    ErrorInfo = "wrong take off gear ID";
                    return(false);
                }
                package.AddGear(m_RequestPacket.TakeOffGearId, gear.MyGear.TypeId);
            }
            else if (m_RequestPacket.TakeOffGearId == 0)
            {
                playerHero.SetHero(m_RequestPacket.PutOnHeroId);
                gear.SetGear(m_RequestPacket.PutOnGearId);
                DTGear geardata = CacheSet.GearTable.GetData(gear.MyGear.TypeId);
                position = (GearType)geardata.Type;
                if (m_RequestPacket.TakeOffHeroId == 0)
                {
                    if (!package.MyPackage.Gears.ContainsKey(m_RequestPacket.PutOnGearId))
                    {
                        ErrorCode = (int)ErrorType.CannotOpenChance;
                        ErrorInfo = "wrong put on gear ID";
                        return(false);
                    }
                    package.DeductGear(m_RequestPacket.PutOnGearId);
                }
                else
                {
                    if (playerHero.MyHeros.Heros[m_RequestPacket.TakeOffHeroId].Gears[position] != m_RequestPacket.PutOnGearId)
                    {
                        ErrorCode = (int)ErrorType.CannotOpenChance;
                        ErrorInfo = "wrong put on gear ID";
                        return(false);
                    }
                    playerHero.SetHero(m_RequestPacket.TakeOffHeroId);
                    playerHero.WearGear(position, 0);
                    playerHero.SetHero(m_RequestPacket.PutOnHeroId);
                }
            }
            else
            {
                playerHero.SetHero(m_RequestPacket.PutOnHeroId);
                gear.SetGear(m_RequestPacket.PutOnGearId);
                DTGear geardata = CacheSet.GearTable.GetData(gear.MyGear.TypeId);
                position = (GearType)geardata.Type;
                if (m_RequestPacket.TakeOffHeroId == 0)
                {
                    if (!package.MyPackage.Gears.ContainsKey(m_RequestPacket.PutOnGearId))
                    {
                        ErrorCode = (int)ErrorType.CannotOpenChance;
                        ErrorInfo = "wrong put on gear ID";
                        return(false);
                    }
                    if (playerHero.MyHeros.Heros[m_RequestPacket.PutOnHeroId].Gears[position] != m_RequestPacket.TakeOffGearId)
                    {
                        ErrorCode = (int)ErrorType.CannotOpenChance;
                        ErrorInfo = "wrong take off gear ID";
                        return(false);
                    }
                    package.DeductGear(m_RequestPacket.PutOnGearId);
                }
                else
                {
                    if (playerHero.MyHeros.Heros[m_RequestPacket.TakeOffHeroId].Gears[position] != m_RequestPacket.PutOnGearId)
                    {
                        ErrorCode = (int)ErrorType.CannotOpenChance;
                        ErrorInfo = "wrong put on gear ID";
                        return(false);
                    }
                    if (playerHero.MyHeros.Heros[m_RequestPacket.PutOnHeroId].Gears[position] != m_RequestPacket.TakeOffGearId)
                    {
                        ErrorCode = (int)ErrorType.CannotOpenChance;
                        ErrorInfo = "wrong take off gear ID";
                        return(false);
                    }
                    playerHero.SetHero(m_RequestPacket.TakeOffHeroId);
                    playerHero.WearGear(position, 0);
                    playerHero.SetHero(m_RequestPacket.PutOnHeroId);
                }
                package.AddGear(m_RequestPacket.TakeOffGearId, gear.MyGear.TypeId);
            }
            playerHero.WearGear(position, m_RequestPacket.PutOnGearId);
            m_ResponsePacket.PutOnGearId   = m_RequestPacket.PutOnGearId;
            m_ResponsePacket.TakeOffGearId = m_RequestPacket.TakeOffGearId;
            if (m_RequestPacket.PutOnHeroId > 0)
            {
                m_ResponsePacket.PutOnHeroInfo = new PBLobbyHeroInfo()
                {
                    Type  = m_RequestPacket.PutOnHeroId,
                    Might = playerHero.SetHero(m_RequestPacket.PutOnHeroId).GetHeroInfo().Might
                };
            }
            if (m_RequestPacket.TakeOffHeroId > 0)
            {
                m_ResponsePacket.TakeOffHeroInfo = new PBLobbyHeroInfo()
                {
                    Type  = m_RequestPacket.TakeOffHeroId,
                    Might = playerHero.SetHero(m_RequestPacket.TakeOffHeroId).GetHeroInfo().Might
                };
            }
            return(true);
        }
Example #5
0
        public override bool TakeAction()
        {
            PlayerLogic p = new PlayerLogic();

            p.SetUser(m_RequestPacket.EnemyPlayerId);
            ArenaRankLogic ar = new ArenaRankLogic();

            m_ResponsePacket.EnemyInfo            = new PBArenaPlayerAndTeamInfo();
            m_ResponsePacket.EnemyInfo.PlayerInfo = new PBPlayerInfo()
            {
                Id           = p.MyPlayer.Id,
                Name         = p.MyPlayer.Name,
                PortraitType = p.MyPlayer.PortraitType,
                Level        = p.MyPlayer.Level,
            };
            m_ResponsePacket.EnemyInfo.Rank = ar.GetPlayerRank(m_RequestPacket.EnemyPlayerId);
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_RequestPacket.EnemyPlayerId);
            HeroTeamLogic ht = new HeroTeamLogic();

            ht.SetUser(m_RequestPacket.EnemyPlayerId);
            GearLogic gear = new GearLogic();
            SoulLogic soul = new SoulLogic();

            foreach (int heroId in ht.GetTeam())
            {
                if (heroId == 0)
                {
                    continue;
                }
                ph.SetHero(heroId);
                Hero            heroInfo = ph.GetHeroInfo();
                PBLobbyHeroInfo pbhero   = new PBLobbyHeroInfo()
                {
                    Type  = heroInfo.HeroType,
                    Level = heroInfo.HeroLv,
                    ConsciousnessLevel = heroInfo.ConsciousnessLevel,
                    ElevationLevel     = heroInfo.ElevationLevel,
                    StarLevel          = heroInfo.HeroStarLevel,
                };
                pbhero.SkillLevels.AddRange(heroInfo.SkillLevels);
                foreach (var equipedGear in heroInfo.Gears)
                {
                    gear.SetGear(equipedGear.Value);
                    PBGearInfo heroGear = new PBGearInfo()
                    {
                        Id              = gear.MyGear.Id,
                        Type            = gear.MyGear.TypeId,
                        Level           = gear.MyGear.Level,
                        StrengthenLevel = gear.MyGear.StrengthenLevel
                    };
                    pbhero.GearInfo.Add(heroGear);
                }
                foreach (var equipedSoul in heroInfo.Souls)
                {
                    soul.SetSoul(equipedSoul.Value);
                    PBSoulInfo heroSoul = new PBSoulInfo()
                    {
                        Id   = soul.MySoul.Id,
                        Type = soul.MySoul.TypeId
                    };
                    pbhero.SoulInfo.Add(heroSoul);
                }
                m_ResponsePacket.EnemyInfo.HeroTeam.Add(pbhero);
            }
            return(true);
        }
Example #6
0
        public override bool TakeAction()
        {
            IList <int> heroes;

            if (m_RequestPacket.HeroTypes.Count == 0)
            {
                HeroTeamLogic ht = new HeroTeamLogic();
                ht.SetUser(m_UserId);
                heroes = ht.GetTeam();
            }
            else
            {
                heroes = m_RequestPacket.HeroTypes;
            }
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_RequestPacket.PlayerId);
            GearLogic gear = new GearLogic();
            SoulLogic soul = new SoulLogic();

            foreach (int heroId in heroes)
            {
                if (heroId == 0)
                {
                    continue;
                }
                ph.SetHero(heroId);
                Hero            heroInfo = ph.GetHeroInfo();
                PBLobbyHeroInfo pbhero   = new PBLobbyHeroInfo()
                {
                    Type  = heroInfo.HeroType,
                    Level = heroInfo.HeroLv,
                    ConsciousnessLevel = heroInfo.ConsciousnessLevel,
                    ElevationLevel     = heroInfo.ElevationLevel,
                    StarLevel          = heroInfo.HeroStarLevel,
                };
                foreach (var equipedGear in heroInfo.Gears)
                {
                    gear.SetGear(equipedGear.Value);
                    PBGearInfo heroGear = new PBGearInfo()
                    {
                        Id              = gear.MyGear.Id,
                        Type            = gear.MyGear.TypeId,
                        Level           = gear.MyGear.Level,
                        StrengthenLevel = gear.MyGear.StrengthenLevel
                    };
                    pbhero.GearInfo.Add(heroGear);
                }
                foreach (var equipedSoul in heroInfo.Souls)
                {
                    soul.SetSoul(equipedSoul.Value);
                    PBSoulInfo heroSoul = new PBSoulInfo()
                    {
                        Id   = soul.MySoul.Id,
                        Type = soul.MySoul.TypeId
                    };
                    pbhero.SoulInfo.Add(heroSoul);
                }
                m_ResponsePacket.Heroes.Add(pbhero);
            }
            m_ResponsePacket.PlayerId = m_RequestPacket.PlayerId;
            return(true);
        }
Example #7
0
        public override bool TakeAction()
        {
            PlayerLogic player = new PlayerLogic();

            player.SetUser(m_RequestPacket.PlayerId);
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_RequestPacket.PlayerId);
            m_ResponsePacket.Player = new PBPlayerInfo()
            {
                Id              = player.MyPlayer.Id,
                Name            = player.MyPlayer.Name,
                VipLevel        = player.MyPlayer.VIPLevel,
                Level           = player.MyPlayer.Level,
                PlayerHeroCount = ph.MyHeros.Heros.Count,
                Might           = player.MyPlayer.Might,
                DisplayId       = player.MyPlayer.UUID
            };
            PlayerFriendsLogic pf = new PlayerFriendsLogic();

            pf.SetUser(m_RequestPacket.PlayerId);
            var friends = pf.GetFriends();

            if (friends.ContainsKey(m_UserId))
            {
                m_ResponsePacket.IsMyFriend = true;
            }
            else
            {
                m_ResponsePacket.IsMyFriend = false;
            }

            HeroTeamLogic ht = new HeroTeamLogic();

            ht.SetUser(m_RequestPacket.PlayerId);
            GearLogic g = new GearLogic();
            SoulLogic s = new SoulLogic();

            foreach (int heroType in ht.MyHeroTeam.Team)
            {
                if (heroType == 0)
                {
                    continue;
                }
                var hero     = ph.SetHero(heroType).GetHeroInfo();
                var heroInfo = new PBLobbyHeroInfo()
                {
                    Type  = hero.HeroType,
                    Level = hero.HeroLv,
                    ConsciousnessLevel = hero.ConsciousnessLevel,
                    ElevationLevel     = hero.ElevationLevel,
                    StarLevel          = hero.HeroStarLevel,
                    Might = hero.Might,
                };
                heroInfo.SkillLevels.AddRange(hero.SkillLevels);
                foreach (var gear in hero.Gears)
                {
                    g.SetGear(gear.Value);
                    heroInfo.GearInfo.Add(new PBGearInfo()
                    {
                        Id              = g.MyGear.Id,
                        Type            = g.MyGear.TypeId,
                        Level           = g.MyGear.Level,
                        StrengthenLevel = g.MyGear.StrengthenLevel
                    });
                }
                foreach (var soul in hero.Souls)
                {
                    s.SetSoul(soul.Value);
                    heroInfo.SoulInfo.Add(new PBSoulInfo()
                    {
                        Id   = s.MySoul.Id,
                        Type = s.MySoul.TypeId,
                    });
                }
                m_ResponsePacket.HeroTeam.Add(heroInfo);
            }
            return(true);
        }
Example #8
0
        private static PBRoomPlayerInfo GetPlayerRoomData(int playerId)
        {
            PBRoomPlayerInfo retData = new PBRoomPlayerInfo();
            PlayerLogic      p       = new PlayerLogic();

            p.SetUser(playerId);
            retData.PlayerInfo = new PBPlayerInfo()
            {
                Id           = playerId,
                Name         = p.MyPlayer.Name,
                Level        = p.MyPlayer.Level,
                VipLevel     = p.MyPlayer.VIPLevel,
                PortraitType = p.MyPlayer.PortraitType,
                Might        = p.MyPlayer.Might,
            };
            HeroTeamLogic heroTeam = new HeroTeamLogic();

            heroTeam.SetUser(playerId);
            CacheList <int> team = heroTeam.GetTeam();
            PlayerHeroLogic ph   = new PlayerHeroLogic().SetUser(playerId);

            foreach (int heroType in team)
            {
                if (heroType == 0)
                {
                    continue;
                }
                ph.SetHero(heroType);
                var             heroInfo      = ph.GetHeroInfo();
                PBLobbyHeroInfo lobbyHeroInfo = new PBLobbyHeroInfo();
                lobbyHeroInfo.Type               = heroInfo.HeroType;
                lobbyHeroInfo.Level              = heroInfo.HeroLv;
                lobbyHeroInfo.Exp                = heroInfo.HeroExp;
                lobbyHeroInfo.StarLevel          = heroInfo.HeroStarLevel;
                lobbyHeroInfo.ConsciousnessLevel = heroInfo.ConsciousnessLevel;
                lobbyHeroInfo.ElevationLevel     = heroInfo.ElevationLevel;
                lobbyHeroInfo.SkillLevels.AddRange(heroInfo.SkillLevels);
                foreach (var gear in heroInfo.Gears)
                {
                    if (gear.Value == 0)
                    {
                        continue;
                    }
                    PBGearInfo gearInfo = new PBGearInfo();
                    gearInfo.Id = gear.Value;
                    Gears gearData = CacheSet.GearCache.FindKey(gear.Value);
                    gearInfo.Level           = gearData.Level;
                    gearInfo.Type            = gearData.TypeId;
                    gearInfo.StrengthenLevel = gearData.StrengthenLevel;
                    lobbyHeroInfo.GearInfo.Add(gearInfo);
                }
                foreach (var soul in heroInfo.Souls)
                {
                    if (soul.Value == 0)
                    {
                        continue;
                    }
                    PBSoulInfo soulInfo = new PBSoulInfo();
                    soulInfo.Id = soul.Value;
                    Souls soulData = CacheSet.SoulCache.FindKey(soul.Value);
                    soulInfo.Type = soulData.TypeId;
                    lobbyHeroInfo.SoulInfo.Add(soulInfo);
                }
                PBRoomHeroInfo roomHeroInfo = new PBRoomHeroInfo()
                {
                    LobbyHeroInfo = lobbyHeroInfo,
                };
                retData.RoomHeroInfo.Add(roomHeroInfo);
            }
            retData.LobbyServerId = int.Parse(ConfigUtils.GetSetting("Server.Id"));
            PlayerSinglePvpLogic psp = new PlayerSinglePvpLogic();

            psp.SetUser(playerId);
            retData.Score = psp.MyPvp.SinglePvpScore;
            return(retData);
        }