Example #1
0
        public override void HandleInput(InputState input)
        {
            base.HandleInput(input);

            for (int i = 0; i < 6; i++)
            {
                if (Settings.players[i].active == false && input.IsPlayerTurnLeft((PlayerNumber)i))
                {
                    Settings.players[i].active = true;
                    Settings.Game.num_players++;
                }
                else if (Settings.players[i].active == true && input.IsPlayerTurnRight((PlayerNumber)i))
                {
                    Settings.players[i].active = false;
                    Settings.Game.num_players--;
                }
            }

            if (Settings.Game.num_players > 1 && input.MenuSelect)
            {
                LoadingScreen.Load(ScreenManager, true, new GamePlayScreen());
                ExitScreen();
            }

            if (input.PauseGame)
            {
                const string message = "Are you sure you want to quit this game?";
                MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);
                confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;
                ScreenManager.AddScreen(confirmQuitMessageBox);
            }
        }
        public override void HandleInput(InputState input)
        {
            base.HandleInput(input);

            if (roundOver && input.MenuSelect)
            {
                ExitScreen();

                if (gameOver)
                {
                    ScreenManager.AddScreen(new PostGameScreen());
                }
                else
                {
                    ScreenManager.AddScreen(new GamePlayScreen());
                }
            }

            foreach(Player player in players)
            {
                if (input.IsPlayerTurnLeft(player.player))
                   player.Turn(TurnDirection.Left);
               else if (input.IsPlayerTurnRight(player.player))
                   player.Turn(TurnDirection.Right);
            }

            if (input.PauseGame)
            {
                // If they pressed pause, bring up the pause menu screen.
                ScreenManager.AddScreen(new PauseMenuScreen());
            }
        }