public override void Clear() { if (_loadingListener != null) { _loadingListener.ClearSources(); _loadingListener = null; } }
public override bool Init() { _assetManager = new AssetManager(); _pathManager = new PathManager(); _effectCached = new EffectCached(); _effectCached.Init(GameManager.gameManager.gameObject); _modelCached = new ModelCached(); _modelCached.Init(GameManager.gameManager.gameObject); _loadingListener = new LoadingListener(); _state = EState.Processing; _process = 0; _enable = true; return(false); }