Inheritance: global::ProtoBuf.IExtensible
        internal void GMLoadUser(string gmAccount, ulong userGuid, LobbyGmMessageDefine jsonMsgId, int nodeHandle)
        {
            string      key = userGuid.ToString();
            Msg_LD_Load msg = new Msg_LD_Load();

            msg.MsgId = (int)DataEnum.TableUserInfo;
            msg.PrimaryKeys.Add(key);
            Msg_LD_SingleLoadRequest reqUser = new Msg_LD_SingleLoadRequest();

            reqUser.MsgId    = (int)DataEnum.TableUserInfo;
            reqUser.LoadType = Msg_LD_SingleLoadRequest.LoadTypeEnum.LoadSingle;
            reqUser.Keys.Add(key);
            msg.LoadRequests.Add(reqUser);
            RequestLoad(msg, (ret) => {
                JsonMessage resultMsg = new JsonMessage(jsonMsgId, gmAccount);
                GameFrameworkMessage.Msg_LC_GmQueryUser protoData = new GameFrameworkMessage.Msg_LC_GmQueryUser();
                protoData.m_Result = GameFrameworkMessage.GmResultEnum.Failed;
                protoData.m_Info   = null;

                KeyString primaryKey = KeyString.Wrap(ret.PrimaryKeys);
                if (Msg_DL_LoadResult.ErrorNoEnum.Success == ret.ErrorNo)
                {
                    LogSys.Log(LOG_TYPE.INFO, "DataCache Load Success: Msg:{0}, Key:{1}", "GmUser", primaryKey);
                    TableUserInfo dataUser = null;
                    foreach (var result in ret.Results)
                    {
                        object _msg;
                        if (DbDataSerializer.Decode(result.Data, DataEnum2Type.Query(result.MsgId), out _msg))
                        {
                            DataEnum msgEnum = (DataEnum)result.MsgId;
                            switch (msgEnum)
                            {
                            case DataEnum.TableUserInfo:
                                dataUser = _msg as TableUserInfo;
                                break;

                            default:
                                LogSys.Log(LOG_TYPE.ERROR, ConsoleColor.Red, "Decode user data ERROR. Wrong message id. UserGuid:{0}, WrongId:{1}", userGuid, msgEnum);
                                break;
                            }
                        }
                    }
                    protoData.m_Result = GameFrameworkMessage.GmResultEnum.Success;
                    protoData.m_Info   = CreateGmUserInfo(dataUser);
                }
                else if (Msg_DL_LoadResult.ErrorNoEnum.NotFound == ret.ErrorNo)
                {
                    LogSys.Log(LOG_TYPE.INFO, ConsoleColor.Yellow, "DataCache Load NotFound: Msg:{0}, Key:{1}", "GmUser", primaryKey);
                }
                else
                {
                    LogSys.Log(LOG_TYPE.ERROR, "DataCache Load Failed: Msg:{0}, Key:{1}, ERROR:{2}", "GmUser", primaryKey, ret.ErrorInfo);
                }
                resultMsg.m_ProtoData = protoData;
                JsonGmMessageDispatcher.SendNodeMessage(nodeHandle, resultMsg);
            });
        }
Example #2
0
 static public int get_m_Info(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmQueryUser self = (GameFrameworkMessage.Msg_LC_GmQueryUser)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.m_Info);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmQueryUser o;
         o = new GameFrameworkMessage.Msg_LC_GmQueryUser();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int set_m_Info(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmQueryUser self = (GameFrameworkMessage.Msg_LC_GmQueryUser)checkSelf(l);
         GameFrameworkMessage.GmUserInfo         v;
         checkType(l, 2, out v);
         self.m_Info = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }