Example #1
0
 /*
  * /// <summary>
  * ///
  * /// </summary>
  * /// <param name="exp"></param>
  * /// <param name="money">文钱</param>
  * /// <param name="gold">金币</param>
  * /// <param name="itemIds"></param>
  * /// <param name="itemNums"></param>
  * private void SetNormalReward(uint exp,uint money,uint gold,List<uint> itemIds,List<uint> itemNums)
  * {
  *
  *  UIItemShow itemShow = null;
  *  int index = 0;
  *  if (exp > 0)
  *  {
  *      itemShow = index >= m_lstItem.Count ? GetItem() : m_lstItem[index];
  *      itemShow.gameObject.SetActive(true);
  *      itemShow.ShowWithItemIdNum(MainPlayerHelper.ExpID, exp);
  *      itemShow.transform.localPosition = new UnityEngine.Vector3(index * 90, 0, 0);
  *      index++;
  *  }
  *  if (money > 0)//文钱
  *  {
  *      itemShow = index >= m_lstItem.Count ? GetItem() : m_lstItem[index];
  *      itemShow.gameObject.SetActive(true);
  *      itemShow.ShowWithItemIdNum(MainPlayerHelper.MoneyTicketID, money);
  *      itemShow.transform.localPosition = new UnityEngine.Vector3(index * 90, 0, 0);
  *      index++;
  *  }
  *  if (gold > 0)//金币
  *  {
  *      itemShow = index >= m_lstItem.Count ? GetItem() : m_lstItem[index];
  *      itemShow.gameObject.SetActive(true);
  *      itemShow.ShowWithItemIdNum(MainPlayerHelper.GoldID, gold);
  *      itemShow.transform.localPosition = new UnityEngine.Vector3(index * 90, 0, 0);
  *      index++;
  *  }
  *
  *  for (int i = 0; i < itemIds.Count && i < itemNums.Count; ++i)
  *  {
  *      uint itembaseid = itemIds[i];
  *      uint itemNum = itemNums[i];
  *
  *      itemShow = index >= m_lstItem.Count ? GetItem() : m_lstItem[index];
  *      itemShow.gameObject.SetActive(true);
  *
  *      itemShow.ShowWithItemIdNum(itembaseid, itemNum);
  *      itemShow.transform.localPosition = new UnityEngine.Vector3(index * 90, 0, 0);
  *      index++;
  *  }
  *
  *  for (int i = index; i < m_lstItem.Count; i++)
  *  {
  *      m_lstItem[i].gameObject.SetActive(false);
  *  }
  *  m_trans_itemRoot.parent.GetComponent<UIScrollView>().ResetPosition();
  * }
  */
 private void SetTargetLabel(QuestTraceInfo taskInfo, ref table.QuestDataBase quest, ref UILabel targetLable)
 {
     if (taskInfo != null)
     {
         if (taskInfo.taskSubType == TaskSubType.Collection ||
             taskInfo.taskSubType == TaskSubType.KillMonster ||
             taskInfo.taskSubType == TaskSubType.KillMonsterCollect ||
             taskInfo.taskSubType == TaskSubType.DeliverItem)
         {
             GameCmd.TaskProcess process = taskInfo.GetTaskProcess();
             if (process == TaskProcess.TaskProcess_CanDone)
             {
                 targetLable.text = string.Format("{0}[00ff00]({1}/{2})", quest.dwStrTarget, taskInfo.operate, taskInfo.state);
             }
             else if (process == TaskProcess.TaskProcess_Doing)
             {
                 targetLable.text = string.Format("{0}[ff0000]({1}/{2})", quest.dwStrTarget, taskInfo.operate, taskInfo.state);
             }
             else
             {
                 targetLable.text = quest.dwStrTarget;
             }
         }
         else
         {
             targetLable.text = quest.dwStrTarget;
         }
     }
     else
     {
         targetLable.text = quest.dwStrTarget;
     }
 }
Example #2
0
    public Client.INPC GetNPCByTraceInfo(QuestTraceInfo questInfo)
    {
        if (null == questInfo)
        {
            return(null);
        }
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            Engine.Utility.Log.Error("实体系统为null");
            return(null);
        }

        GameCmd.TaskProcess process = questInfo.GetTaskProcess();


        uint npcid    = 0;
        uint effectID = 0;

        if (process == GameCmd.TaskProcess.TaskProcess_None)//可接
        {
            npcid = questInfo.beginNpc;
        }
        else if (process == GameCmd.TaskProcess.TaskProcess_CanDone)
        {
            npcid = questInfo.endNpc;
        }
        else if (process == GameCmd.TaskProcess.TaskProcess_Doing)
        {
            npcid = questInfo.endNpc;
        }
        Client.INPC npc = es.FindNPCByBaseId((int)npcid);
        return(npc);
    }
Example #3
0
    public void UpdateUI(QuestTraceInfo taskInfo)
    {
        //if (m_xmlText == null || m_widght == null || taskInfo == null)
        if (m_lblText == null || m_widght == null || taskInfo == null)
        {
            return;
        }

        if (m_taskInfo != null && (m_taskInfo.taskId != taskInfo.taskId || m_taskInfo.dynamicTranceUpdate))
        {
            m_bShow = false;
            m_taskInfo.dynamicTranceUpdate = false;
        }
        m_taskInfo = taskInfo;
        //如果已经显示 并且状态没发生变化 不刷新UI
        if (m_bShow && m_nPreState == m_taskInfo.state && m_nPreOpreate == m_taskInfo.operate && m_taskInfo.taskType != TaskType.TaskType_Token)
        {
            return;
        }
        m_bShow       = true;
        m_nPreState   = m_taskInfo.state;
        m_nPreOpreate = m_taskInfo.operate;

        string tempstring = taskInfo.strDesc;

        GameCmd.TaskProcess process = taskInfo.GetTaskProcess();

        m_nHeight = 0;
        if (m_labelTitle != null)
        {
            m_labelTitle.text = taskInfo.StrFormatName;
            m_nHeight         = m_labelTitle.height + 8;
        }
        if (m_labelState != null)
        {
            m_labelState.text = taskInfo.StrState;
        }
        //m_xmlText.Clear();
        //m_xmlText.fontSize = 20;

        //m_xmlText.AddXml(RichXmlHelper.RichXmlAdapt(tempstring));

        m_lblText.fontSize = 20;
        m_lblText.text     = tempstring;

        //m_widght.height = m_nHeight + m_xmlText.host.height + 8;
        m_widght.height = m_nHeight + m_lblText.height + 8;
        m_nHeight       = m_widght.height;

        if (taskInfo.taskType == TaskType.TaskType_Normal)
        {
            if (process == TaskProcess.TaskProcess_None)
            {
                SetEffect(false);
            }
            else if (process == TaskProcess.TaskProcess_CanDone)
            {
                SetEffect(true);
            }
            else
            {
                SetEffect(false);
            }
        }
        else
        {
            SetEffect(false);
        }

        int depth = m_widght.depth + 1;
        //foreach (Transform widget in m_xmlText.transform)
        //{
        //    if (widget.GetComponent<BoxCollider>() != null)
        //    {
        //        widget.GetComponent<BoxCollider>().enabled = false;
        //    }
        //    widget.GetComponent<UIWidget>().depth = depth;
        //}
    }