Example #1
0
        private void ReceiveCallback(IAsyncResult ar)
        {
            Socket socket = (Socket)ar.AsyncState;

            /* create a try catch block here to handle a connection being closed unexpectedly. */
            try
            {
                int received = socket.EndReceive(ar); /* this gets the byte length of received data, if no data is received we close the client.*/
                if (received <= 0)
                {
                    CloseClient(); /*this closes the client of number x*/
                }
                else
                {
                    byte[] databuffer = new byte[received];

                    Array.Copy(_buffer, databuffer, received);                                                                     /* this part copies the data buffer into a new buffer of the length of the received data */
                                                                                                                                   //HandleNetworkInformation;
                    ServerHandleNetworkData.HandleNetworkInformation(index, databuffer);
                    socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), socket); //This opens the server to receiving data, again.
                }
            }
            catch
            {
                CloseClient(); //This will catch the error and close that connection.
            }
        }
Example #2
0
        private void networkSetup()
        {
            ServerHandleNetworkData.InitializeNetworkPackages();
            ClientHandleNetworkData.InitializeNetworkPackages();
            toolStripCapsStatus.Text = KeyText();
            toolStripModeStatus.Text = ServerMode;
            switch (Settings.Mode)
            {
            case "Server":
                Server.SetupServer();
                break;

            case "Client":
                Client.ConnectToServer();
                break;
            }
        }