public void Show() { GameEvents.OnChildMenuOpened(this); if (_isOpen) { return; } _panel.DOKill(); _isOpen = true; _raycastGroup.blocksRaycasts = false; _panel.localScale = Vector3.zero; _panel.gameObject.SetActive(true); _points.text = GameManager.Instance.BestScore.ToString(); _panel.DOScale(Vector3.one, GameManager.DURATION_1).SetEase(Ease.OutBounce).OnComplete(() => { _raycastGroup.blocksRaycasts = true; }); }