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C# (CSharp) Game Block.Create Examples
Programming Language:
C# (CSharp)
Namespace/Package Name:
Game
Class/Type:
Block
Method/Function:
Create
Examples at hotexamples.com:
1
C# (CSharp) Game Block.Create - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Game.Block.Create
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetDisplayName(10)
SameAdjacent(7)
DrawBlock(6)
IsFaceTransparent(6)
IsGrouped(6)
GetCustomCollisionBoxes(6)
CreateDebrisParticleSystem(5)
GetDamage(5)
GetNutritionalValue(4)
GetRotPeriod(4)
ShouldAvoid(4)
SetSprite(4)
SetDamage(4)
GetExplosionPressure(4)
GetDropValues(4)
GetMeleePower(3)
GetDamageDestructionValue(3)
GetRightAdjacent(3)
GetBottomAdjacent(3)
getCollision(3)
getWidthHeight(3)
SameColor(2)
IsInteractive(2)
getBlueprintPrefab(2)
GetTopAdjacent(2)
setPos(2)
GetProjectilePower(2)
GetDescription(2)
GetMeleeHitProbability(2)
GetLeftAdjacent(2)
GetGroup(2)
GetFaceTextureSlot(2)
Equals(2)
GenerateTerrainVertices(2)
GetCorrespondingColorForType(2)
GetCreativeValues(2)
Create(1)
removeBlueprintPrefab(1)
CreateRepresentation(1)
createFromConfig(1)
StartChainReaction(1)
GetCoordinatesAfterRotation(1)
SetParent(1)
Rotate(1)
GetDigValue(1)
GetPlacementValue(1)
Raycast(1)
MoveRight(1)
MoveLeft(1)
KeepThisItem(1)
Frequently Used Methods
GetDisplayName (10)
SameAdjacent (7)
DrawBlock (6)
IsFaceTransparent (6)
IsGrouped (6)
GetCustomCollisionBoxes (6)
CreateDebrisParticleSystem (5)
GetDamage (5)
GetNutritionalValue (4)
GetRotPeriod (4)
Frequently Used Methods
ShouldAvoid (4)
SetSprite (4)
SetDamage (4)
GetExplosionPressure (4)
GetDropValues (4)
GetMeleePower (3)
GetDamageDestructionValue (3)
GetRightAdjacent (3)
GetBottomAdjacent (3)
getCollision (3)
getWidthHeight (3)
SameColor (2)
IsInteractive (2)
getBlueprintPrefab (2)
GetTopAdjacent (2)
setPos (2)
GetProjectilePower (2)
GetDescription (2)
GetMeleeHitProbability (2)
GetLeftAdjacent (2)
Frequently Used Methods
getWidthHeight (3)
SameColor (2)
IsInteractive (2)
getBlueprintPrefab (2)
GetTopAdjacent (2)
setPos (2)
GetProjectilePower (2)
GetDescription (2)
GetMeleeHitProbability (2)
GetLeftAdjacent (2)
GetGroup (2)
GetFaceTextureSlot (2)
Equals (2)
GenerateTerrainVertices (2)
GetCorrespondingColorForType (2)
GetCreativeValues (2)
Create (1)
removeBlueprintPrefab (1)
CreateRepresentation (1)
createFromConfig (1)
StartChainReaction (1)
GetCoordinatesAfterRotation (1)
SetParent (1)
Rotate (1)
GetDigValue (1)
GetPlacementValue (1)
Raycast (1)
MoveRight (1)
MoveLeft (1)
KeepThisItem (1)
Frequently Used Methods
GetGroup (2)
GetFaceTextureSlot (2)
Equals (2)
GenerateTerrainVertices (2)
GetCorrespondingColorForType (2)
GetCreativeValues (2)
Create (1)
removeBlueprintPrefab (1)
CreateRepresentation (1)
createFromConfig (1)
StartChainReaction (1)
GetCoordinatesAfterRotation (1)
SetParent (1)
Rotate (1)
GetDigValue (1)
GetPlacementValue (1)
Raycast (1)
MoveRight (1)
MoveLeft (1)
KeepThisItem (1)
GetExplosionIncendiary (1)
IsHeatBlocker (1)
GetType (1)
GetSicknessProbability (1)
CountSameNeighbours (1)
Example #1
0
Show file
File:
Factory.cs
Project:
XanoSage/Match2Test
public static Block CreateBlock(BlockType type) { return(Block.Create(type)); }