private void ExcuteMoveLAN(Form form)
        {
            if (form.InvokeRequired)
            {
                // this is worker thread
                updateExcuteLANDelegate del = new updateExcuteLANDelegate(ExcuteMoveLAN);
                form.Invoke(del, new object[] { form });
            }
            else
            {
                // this is UI thread
                Point       position = Mode1AndMode2.moveLAN; // x la diem dau- y la diem den
                ChessPieces piece    = (ChessPieces)this.boardGui.boardLogic.GetCell(position.X).GetChessPieces().Clone();
                //  MessageBox.Show(piece.chessPieceType.chessPieceName);

                Cell cell = this.boardGui.boardLogic.GetCell(position.Y);
                Move move;

                if (cell.Occupied())
                {
                    move = new AttackMove(piece, position.Y, cell.GetChessPieces());
                }
                else
                {
                    move = new NormalMove(piece, position.Y);
                }



                CellGui cellG = this.boardGui.GetCellGui(position.X);

                // khong can thiet, cainay chi cap nhat game thoi ma, chi can hien ben nguoi choi duoc roi
                if (move.IsPromote())
                {
                    cellG.SetPromote(move);

                    //set lai icon cho ben nay-ban chat la phia ben nay board logic khong co con nay
                    //nhung chi co ben kia duoc di nen khong sao het- danh lua nguoi choi.
                }


                this.boardGui.boardLogic = move.ExcuteMove(this.boardGui.boardLogic);
                BoardGui.moveHistory.ListMoveHistory.Add(move);
                BoardGui.moveHistory.listRedo.Clear();
                if (move.TheKingDie(this.boardGui.boardLogic))
                {
                    Mode1AndMode2.status_game = statusGame.EndGame;
                }

                //set lai icon tren ban co cho nguoi xem biet duoc  da di.-> thay doi board gui
                this.boardGui.GetCellGui(position.X).SetImageIcon();
                this.boardGui.GetCellGui(position.Y).SetImageIcon();

                //reset thanh chua chon nuoc co nao va set nguoi choi tiep theo vi da danh xong nuoc co nay.
                this.boardGui.CellSelectedFirst = this.boardGui.CellSelectedSecond = null;
                this.boardGui.boardLogic.SetNextPlayer();
            }
        }
Example #2
0
        public void AddCellGuiAndCell()
        {
            // if(listCellGui!=null) listCellGui.Clear();
            this.Controls.Clear();
            if (listCellGui != null)
            {
                this.listCellGui.Clear();
            }

            for (int i = 0; i < 64; i++)
            {
                CellGui cell = new CellGui(this, i);
                this.Controls.Add(cell, i % 8, i / 8);
                this.listCellGui.Add(cell);
            }
            this.Refresh();
        }
        /// <summary>
        /// them cac cellgui len boardgui
        /// </summary>
        /// <param name="isClient"></param>
        public void AddCellGuiAndCell(bool isClient)
        {
            // if(listCellGui!=null) listCellGui.Clear();
            this.Controls.Clear();
            if (listCellGui != null)
            {
                this.listCellGui.Clear();
            }

            this.Visible = false;

            //Neu la client thi tao ban co dao nguoc
            if (isClient)
            {
                int position = 63;
                for (int i = 0; i < 64; i++)
                {
                    CellGui cell = new CellGui(this, i);
                    this.Controls.Add(cell, position % 8, position / 8);
                    this.listCellGui.Add(cell);
                    position--;
                }
            }
            else
            {
                for (int i = 0; i < 64; i++)
                {
                    CellGui cell = new CellGui(this, i);
                    this.Controls.Add(cell, i % 8, i / 8);
                    this.listCellGui.Add(cell);
                }
            }

            this.Visible = true;
            this.Refresh();
        }