Example #1
0
 public modProgram.sResult GenerateGateways()
 {
     int num5;
     modProgram.sResult result2;
     int num6;
     int x;
     result2.Success = false;
     result2.Problem = "";
     clsMap.clsTerrain terrain = this.Map.Terrain;
     sPossibleGateway[] gatewayArray = new sPossibleGateway[(((terrain.TileSize.X * terrain.TileSize.Y) * 2) - 1) + 1];
     int num10 = terrain.TileSize.Y - 1;
     int y = 0;
     while (y <= num10)
     {
         num6 = 0;
         int num11 = terrain.TileSize.X - 1;
         for (x = 0; x <= num11; x++)
         {
             if (this.GenerateTerrainTiles[x, y].Node.GetClearance >= 1)
             {
                 if (this.GenerateTerrainTiles[x, y].Node.GetClearance == 1)
                 {
                     if ((num6 > 3) & (num6 <= 9))
                     {
                         gatewayArray[num5].StartPos.X = x - num6;
                         gatewayArray[num5].StartPos.Y = y;
                         gatewayArray[num5].Length = num6 + 1;
                         gatewayArray[num5].IsVertical = false;
                         gatewayArray[num5].MiddlePos.X = (gatewayArray[num5].StartPos.X * 0x80) + (gatewayArray[num5].Length * 0x40);
                         gatewayArray[num5].MiddlePos.Y = gatewayArray[num5].StartPos.Y * 0x80;
                         num5++;
                     }
                     num6 = 1;
                 }
                 else
                 {
                     num6++;
                 }
             }
         }
         y++;
     }
     int num12 = terrain.TileSize.X - 1;
     x = 0;
     while (x <= num12)
     {
         num6 = 0;
         y = 0;
         while (y < terrain.TileSize.Y)
         {
             if (this.GenerateTerrainTiles[x, y].Node.GetClearance >= 1)
             {
                 if (this.GenerateTerrainTiles[x, y].Node.GetClearance == 1)
                 {
                     if ((num6 >= 3) & (num6 <= 9))
                     {
                         gatewayArray[num5].StartPos.X = x;
                         gatewayArray[num5].StartPos.Y = y - num6;
                         gatewayArray[num5].Length = num6 + 1;
                         gatewayArray[num5].IsVertical = true;
                         gatewayArray[num5].MiddlePos.X = gatewayArray[num5].StartPos.X * 0x80;
                         gatewayArray[num5].MiddlePos.Y = (gatewayArray[num5].StartPos.Y * 0x80) + (gatewayArray[num5].Length * 0x40);
                         num5++;
                     }
                     num6 = 1;
                 }
                 else
                 {
                     num6++;
                 }
             }
             y++;
         }
         x++;
     }
     bool[,] flagArray = new bool[(terrain.TileSize.X - 1) + 1, (terrain.TileSize.Y - 1) + 1];
     while (num5 > 0)
     {
         modMath.sXY_int _int2;
         int index = -1;
         float maxValue = float.MaxValue;
         int num13 = num5 - 1;
         int num = 0;
         while (num <= num13)
         {
             float length = gatewayArray[num].Length;
             if (length < maxValue)
             {
                 maxValue = length;
                 index = num;
             }
             num++;
         }
         if (gatewayArray[index].IsVertical)
         {
             _int2 = new modMath.sXY_int(gatewayArray[index].StartPos.X, (gatewayArray[index].StartPos.Y + gatewayArray[index].Length) - 1);
             this.Map.GatewayCreateStoreChange(gatewayArray[index].StartPos, _int2);
             int num14 = (gatewayArray[index].StartPos.Y + gatewayArray[index].Length) - 1;
             y = gatewayArray[index].StartPos.Y;
             while (y <= num14)
             {
                 flagArray[gatewayArray[index].StartPos.X, y] = true;
                 y++;
             }
         }
         else
         {
             _int2 = new modMath.sXY_int((gatewayArray[index].StartPos.X + gatewayArray[index].Length) - 1, gatewayArray[index].StartPos.Y);
             this.Map.GatewayCreateStoreChange(gatewayArray[index].StartPos, _int2);
             int num15 = (gatewayArray[index].StartPos.X + gatewayArray[index].Length) - 1;
             x = gatewayArray[index].StartPos.X;
             while (x <= num15)
             {
                 flagArray[x, gatewayArray[index].StartPos.Y] = true;
                 x++;
             }
         }
         modMath.sXY_int middlePos = gatewayArray[index].MiddlePos;
         double num4 = gatewayArray[index].Length * 0x80;
         num = 0;
         while (num < num5)
         {
             bool flag = true;
             if (gatewayArray[num].IsVertical)
             {
                 int num16 = (gatewayArray[num].StartPos.Y + gatewayArray[num].Length) - 1;
                 for (y = gatewayArray[num].StartPos.Y; y <= num16; y++)
                 {
                     if (flagArray[gatewayArray[num].StartPos.X, y])
                     {
                         flag = false;
                         break;
                     }
                 }
             }
             else
             {
                 int num17 = (gatewayArray[num].StartPos.X + gatewayArray[num].Length) - 1;
                 for (x = gatewayArray[num].StartPos.X; x <= num17; x++)
                 {
                     if (flagArray[x, gatewayArray[num].StartPos.Y])
                     {
                         flag = false;
                         break;
                     }
                 }
             }
             if (flag)
             {
                 _int2 = middlePos - gatewayArray[num].MiddlePos;
                 if (_int2.ToDoubles().GetMagnitude() < num4)
                 {
                     flag = false;
                 }
             }
             if (!flag)
             {
                 num5--;
                 if (num != num5)
                 {
                     gatewayArray[num] = gatewayArray[num5];
                 }
             }
             else
             {
                 num++;
             }
         }
     }
     result2.Success = true;
     return result2;
 }
Example #2
0
        public App.sResult GenerateGateways()
        {
            App.sResult ReturnResult = new App.sResult();
            ReturnResult.Success = false;
            ReturnResult.Problem = "";

            //must be done before units otherwise the units will be treated as gateway obstacles

            clsMap.clsTerrain Terrain = Map.Terrain;

            int X = 0;
            int SpaceCount = 0;
            int Y = 0;
            sPossibleGateway[] PossibleGateways = new sPossibleGateway[Terrain.TileSize.X * Terrain.TileSize.Y * 2];
            int PossibleGatewayCount = 0;

            for ( Y = 0; Y <= Terrain.TileSize.Y - 1; Y++ )
            {
                SpaceCount = 0;
                for ( X = 0; X <= Terrain.TileSize.X - 1; X++ )
                {
                    if ( GenerateTerrainTiles[X, Y].Node.GetClearance < 1 )
                    {
                    }
                    else if ( GenerateTerrainTiles[X, Y].Node.GetClearance == 1 )
                    {
                        if ( SpaceCount > 3 & SpaceCount <= 9 )
                        {
                            PossibleGateways[PossibleGatewayCount].StartPos.X = X - SpaceCount;
                            PossibleGateways[PossibleGatewayCount].StartPos.Y = Y;
                            PossibleGateways[PossibleGatewayCount].Length = SpaceCount + 1;
                            PossibleGateways[PossibleGatewayCount].IsVertical = false;
                            PossibleGateways[PossibleGatewayCount].MiddlePos.X = PossibleGateways[PossibleGatewayCount].StartPos.X * 128 +
                                                                                 PossibleGateways[PossibleGatewayCount].Length * 64;
                            PossibleGateways[PossibleGatewayCount].MiddlePos.Y = PossibleGateways[PossibleGatewayCount].StartPos.Y * 128;
                            PossibleGatewayCount++;
                        }
                        SpaceCount = 1;
                    }
                    else
                    {
                        SpaceCount++;
                    }
                }
            }
            for ( X = 0; X <= Terrain.TileSize.X - 1; X++ )
            {
                SpaceCount = 0;
                Y = 0;
                while ( Y < Terrain.TileSize.Y )
                {
                    if ( GenerateTerrainTiles[X, Y].Node.GetClearance < 1 )
                    {
                    }
                    else if ( GenerateTerrainTiles[X, Y].Node.GetClearance == 1 )
                    {
                        if ( SpaceCount >= 3 & SpaceCount <= 9 )
                        {
                            PossibleGateways[PossibleGatewayCount].StartPos.X = X;
                            PossibleGateways[PossibleGatewayCount].StartPos.Y = Y - SpaceCount;
                            PossibleGateways[PossibleGatewayCount].Length = SpaceCount + 1;
                            PossibleGateways[PossibleGatewayCount].IsVertical = true;
                            PossibleGateways[PossibleGatewayCount].MiddlePos.X = PossibleGateways[PossibleGatewayCount].StartPos.X * 128;
                            PossibleGateways[PossibleGatewayCount].MiddlePos.Y = PossibleGateways[PossibleGatewayCount].StartPos.Y * 128 +
                                                                                 PossibleGateways[PossibleGatewayCount].Length * 64;
                            PossibleGatewayCount++;
                        }
                        SpaceCount = 1;
                    }
                    else
                    {
                        SpaceCount++;
                    }
                    Y++;
                }
            }

            //add the best gateways

            int A = 0;
            float Value = 0;
            float BestValue = 0;
            int BestNum = 0;
            bool[,] TileIsGateway = new bool[Terrain.TileSize.X, Terrain.TileSize.Y];
            bool Valid = default(bool);
            sXY_int InvalidPos = new sXY_int();
            double InvalidDist = 0;

            while ( PossibleGatewayCount > 0 )
            {
                BestNum = -1;
                BestValue = float.MaxValue;
                for ( A = 0; A <= PossibleGatewayCount - 1; A++ )
                {
                    //Value = 0.0F
                    //For B = 0 To PossibleGatewayCount - 1
                    //    Value += GetDist(PossibleGateways(A).MiddlePos, PossibleGateways(B).MiddlePos)
                    //Next
                    Value = PossibleGateways[A].Length;
                    if ( Value < BestValue )
                    {
                        BestValue = Value;
                        BestNum = A;
                    }
                }
                if ( PossibleGateways[BestNum].IsVertical )
                {
                    Map.GatewayCreateStoreChange(PossibleGateways[BestNum].StartPos,
                        new sXY_int(PossibleGateways[BestNum].StartPos.X, PossibleGateways[BestNum].StartPos.Y + PossibleGateways[BestNum].Length - 1));
                    for ( Y = PossibleGateways[BestNum].StartPos.Y; Y <= PossibleGateways[BestNum].StartPos.Y + PossibleGateways[BestNum].Length - 1; Y++ )
                    {
                        TileIsGateway[PossibleGateways[BestNum].StartPos.X, Y] = true;
                    }
                }
                else
                {
                    Map.GatewayCreateStoreChange(PossibleGateways[BestNum].StartPos,
                        new sXY_int(PossibleGateways[BestNum].StartPos.X + PossibleGateways[BestNum].Length - 1, PossibleGateways[BestNum].StartPos.Y));
                    for ( X = PossibleGateways[BestNum].StartPos.X; X <= PossibleGateways[BestNum].StartPos.X + PossibleGateways[BestNum].Length - 1; X++ )
                    {
                        TileIsGateway[X, PossibleGateways[BestNum].StartPos.Y] = true;
                    }
                }
                InvalidPos = PossibleGateways[BestNum].MiddlePos;
                InvalidDist = PossibleGateways[BestNum].Length * 128;
                A = 0;
                while ( A < PossibleGatewayCount )
                {
                    Valid = true;
                    if ( PossibleGateways[A].IsVertical )
                    {
                        for ( Y = PossibleGateways[A].StartPos.Y; Y <= PossibleGateways[A].StartPos.Y + PossibleGateways[A].Length - 1; Y++ )
                        {
                            if ( TileIsGateway[PossibleGateways[A].StartPos.X, Y] )
                            {
                                Valid = false;
                                break;
                            }
                        }
                    }
                    else
                    {
                        for ( X = PossibleGateways[A].StartPos.X; X <= PossibleGateways[A].StartPos.X + PossibleGateways[A].Length - 1; X++ )
                        {
                            if ( TileIsGateway[X, PossibleGateways[A].StartPos.Y] )
                            {
                                Valid = false;
                                break;
                            }
                        }
                    }
                    if ( Valid )
                    {
                        if ( (InvalidPos - PossibleGateways[A].MiddlePos).ToDoubles().GetMagnitude() < InvalidDist )
                        {
                            Valid = false;
                        }
                    }
                    if ( !Valid )
                    {
                        PossibleGatewayCount--;
                        if ( A != PossibleGatewayCount )
                        {
                            PossibleGateways[A] = PossibleGateways[PossibleGatewayCount];
                        }
                    }
                    else
                    {
                        A++;
                    }
                }
            }

            ReturnResult.Success = true;
            return ReturnResult;
        }