Example #1
0
    // pool

    public GObject GetEntity(GObject.ObjectType oType)
    {
        GObject gobj = GetFromPool(oType);

        if (gobj != null)
        {
            gobj.gameObject.SetActive(true);
            return(gobj);
        }
        else
        {
            GameObject gameObject = null;

            switch (oType)
            {
            case GObject.ObjectType.SwimmerStatic:
                gameObject = GameObject.Instantiate(m_SwimmerStatic, Vector3.zero, Quaternion.identity);
                break;

            case GObject.ObjectType.Swimmer:
                gameObject = GameObject.Instantiate(m_Swimmer, Vector3.zero, Quaternion.identity);
                break;

            case GObject.ObjectType.Mine:
                gameObject = GameObject.Instantiate(m_Mine, Vector3.zero, Quaternion.identity);
                break;
            }
            if (gameObject != null)
            {
                gobj = gameObject.GetComponent <GObject>();
            }
        }
        return(gobj);
    }
Example #2
0
    GObject GetFromPool(GObject.ObjectType oType)
    {
        int index = -1;

        for (int i = 0; i < m_ObjectsInPool.Count; i++)
        {
            if (m_ObjectsInPool[i].m_ObjectType == oType)
            {
                index = i;
                break;
            }
        }

        if (index >= 0)
        {
            GObject gobj = m_ObjectsInPool[index];
            m_ObjectsInPool.RemoveAt(index);
            return(gobj);
        }
        return(null);
    }
Example #3
0
    // pool
    public GObject GetEntity(GObject.ObjectType oType)
    {
        GObject gobj = GetFromPool(oType);

        if (gobj != null)
        {
            gobj.gameObject.SetActive(true);
            gobj.m_PhysBody.Activate();
            return(gobj);
        }
        else
        {
            GameObject gameObject = null;

            switch (oType)
            {
            case GObject.ObjectType.Enemy:
                gameObject = GameObject.Instantiate(m_Enemy, Vector3.zero, Quaternion.identity);
                break;

            case GObject.ObjectType.Ball:
                gameObject = GameObject.Instantiate(m_Ball, Vector3.zero, Quaternion.identity);
                break;

            case GObject.ObjectType.Bonus:
                gameObject = GameObject.Instantiate(m_Bonus, Vector3.zero, Quaternion.identity);
                break;
            }
            if (gameObject != null)
            {
                gobj = gameObject.GetComponent <GObject>();
                gobj.PreInit();
            }
        }
        return(gobj);
    }