void Start() { segments = new List <Segment>(GetComponentsInChildren <Segment>()); Object.FindObjectOfType <InputManager>().RegisterForRightClicks(gameObject); honeyBar = Object.FindObjectOfType <HoneyBar>(); followMouse = Object.FindObjectOfType <FollowMouse>(); foreach (var slidable in GetComponentsInChildren <Slidable>()) { slidable.enabled = false; } foreach (var rotatable in GetComponentsInChildren <Rotatable>()) { rotatable.enabled = false; } }
void Start() { honeyBar = Object.FindObjectOfType <HoneyBar>(); borderFlasher = Object.FindObjectOfType <BorderFlasher>(); }