public GAMEOVER() { Buttons = new Text3D[1]; Buttons[0] = new Text3D("GAMEOVER", new vec3(-20, 1060, 0)); Selected = 0; ButtonSize = Buttons[0].Scale; }
public Menu() { Buttons = new Text3D[3]; Buttons[0] = new Text3D("SinglePlayer", new vec3(-30, 1100, 0)); Buttons[1] = new Text3D("MultiPlayer", new vec3(-27, 1090, 0)); Buttons[2] = new Text3D("Exit", new vec3(-10, 1080, 0)); Selected = 0; ButtonSize = Buttons[0].Scale; }
public ChoosePlayerMenu() { Buttons = new Text3D[4]; Buttons[0] = new Text3D("Sonic", new vec3(-17, 1100, 0)); Buttons[1] = new Text3D("Tails", new vec3(-17, 1090, 0)); Buttons[2] = new Text3D("Knuckles", new vec3(-17, 1080, 0)); Buttons[3] = new Text3D("Shadow", new vec3(-17, 1070, 0)); Selected = 0; ButtonSize = Buttons[0].Scale; }